Example #1
0
 public void LoadContent()
 {
     _fontRenderer = new PokemonFontRenderer();
     _fontRenderer.LoadContent();
     _continueArrow = Controller.Content.LoadDirect <Texture2D>("Textures/UI/Borders/continueArrow.png");
     _textTarget    = RenderTargetManager.CreateRenderTarget((int)(Border.SCREEN_WIDTH * Border.UNIT * Border.SCALE), (int)(HEIGHT * Border.UNIT * Border.SCALE) - 52);
     _textBatch     = new SpriteBatch(Controller.GraphicsDevice);
 }
Example #2
0
 public void LoadContent()
 {
     _fontRenderer = new PokemonFontRenderer();
     _fontRenderer.LoadContent();
 }