private void btnStart_Click(object sender, EventArgs e) { playerCounter = 0; ServerStarterModel serverStarter = new ServerStarterModel(serverPlayer); ServerListener listener = new ServerListener(serverPlayer, logicStarter.ServicesProvider, PORT); listener.PlayerConnected += new Action<object, ServiceNetClient, PlayerAccountData>(listener_PlayerConnected); listener.Start(false, serverDeck, GameStartMode.NewGame); Thread.Sleep(100); string errorMessage; connector1.Connect(IPAddress.Loopback, PORT, string.Empty, GameStartMode.NewGame, clientDeck1, out errorMessage, out opponentData1); connector2.Connect(IPAddress.Loopback, PORT, string.Empty, GameStartMode.NewGame, clientDeck2, out errorMessage, out opponentData2); }
public void StartServerGame(GameStartMode startMode) { PlayerInfo thisPlayer = CreateLocalPlayerInfo(); // --------------------------------------------------------------- // choose game parameters or pick a saved game and start to listen // --------------------------------------------------------------- ServerStartNewGameModel newGameData = null; ServerStartSavedGameModel savedGameData = null; ServerListener listener = new ServerListener(thisPlayer, servicesProvider, SettingsManager.Settings.ListenPort); try { bool proceed = false; switch(startMode) { case GameStartMode.NewGame: { var initView = viewFactory.CreateServerStartNewGameView(); var initModel = new ServerStartNewGameModel(); var initController = new ServerStartNewGameController(initModel, initView, listener, servicesProvider); initController.DeckRoomRequest += new Func<DeckItem>(initController_DeckRoomRequest); if(initView.ShowModal() == ViewResult.Ok) { proceed = true; initModel.Deck.MainCards.Shuffle(); newGameData = initModel; } } break; case GameStartMode.SavedGame: { var initView = viewFactory.CreateServerStartSavedGameView(); var initModel = new ServerStartSavedGameModel(); var initController = new ServerStartSavedGameController(initModel, initView, listener, servicesProvider); if(initView.ShowModal() == ViewResult.Ok) { proceed = true; savedGameData = initModel; } } break; } if(proceed) { // --------------------------------------------------------------------------------- // open room, wait other players and chat (obtain clients channels and players list) // --------------------------------------------------------------------------------- var serverStarterModel = new ServerStarterModel(thisPlayer); var serverStarterView = viewFactory.CreateServerStarterView(); proceed = false; using(NetCommandHandler<IGameStarterModel> commandHandler = new NetCommandHandler<IGameStarterModel>(serverStarterModel, thisPlayer.NickName)) { var serverStarterController = new ServerStarterController(commandHandler, serverStarterModel, listener, serverStarterView, thisPlayer, servicesProvider, startMode, newGameData, savedGameData); listener.Console = serverStarterModel.Console; proceed = serverStarterView.ShowModal() == ViewResult.Ok; } if(proceed) { // ---------- // start game // ---------- listener.Console = null; listener.GameIsRunning = true; switch(startMode) { case GameStartMode.NewGame: { var players = CreatePlayerAccounts(thisPlayer.NickName, serverStarterModel.Players.ToList()); for(int i = 0; i < listener.PlayerConnections.Count; i++) players[i+1].Channel = listener.PlayerConnections[i].NetClient; StartGame(players, null, GameType.Host); } break; case GameStartMode.SavedGame: { var players = CreatePlayerAccounts(thisPlayer.NickName, serverStarterModel.SavedGame); for(int i = 0; i < listener.PlayerConnections.Count; i++) players[i+1].Channel = listener.PlayerConnections[i].NetClient; StartGame(players, serverStarterModel.SavedGame, GameType.Host); } break; } } } } finally { if(listener.IsStarted) listener.Stop(); } }