public bool AffectsPropertiesReturnsCorrectResultForGeneric(string modifier)
 => ModifierLocalityTester.AffectsProperties(modifier, Tags.Default);
 public bool AffectsPropertiesReturnsCorrectResultForFlask(string modifier)
 => ModifierLocalityTester.AffectsProperties(modifier, Tags.Flask);
 public bool IsLocalReturnsCorrectResultForFlask(string modifier)
 => ModifierLocalityTester.IsLocal(modifier, Tags.Flask);
 public bool IsLocalReturnsCorrectResultForShield(string modifier)
 => ModifierLocalityTester.IsLocal(modifier, Tags.Shield);
 public bool IsLocalReturnsCorrectResultForArmour(string modifier)
 => ModifierLocalityTester.IsLocal(modifier, Tags.Armour);
 public bool IsLocalReturnsCorrectResultForWeapon(string modifier)
 => ModifierLocalityTester.IsLocal(modifier, Tags.Weapon);
 public bool IsLocalReturnsCorrectResultForGeneric(string modifier)
 => ModifierLocalityTester.IsLocal(modifier, Tags.Default);