public bool AffectsPropertiesReturnsCorrectResultForGeneric(string modifier) => ModifierLocalityTester.AffectsProperties(modifier, Tags.Default);
public bool AffectsPropertiesReturnsCorrectResultForFlask(string modifier) => ModifierLocalityTester.AffectsProperties(modifier, Tags.Flask);
public bool IsLocalReturnsCorrectResultForFlask(string modifier) => ModifierLocalityTester.IsLocal(modifier, Tags.Flask);
public bool IsLocalReturnsCorrectResultForShield(string modifier) => ModifierLocalityTester.IsLocal(modifier, Tags.Shield);
public bool IsLocalReturnsCorrectResultForArmour(string modifier) => ModifierLocalityTester.IsLocal(modifier, Tags.Armour);
public bool IsLocalReturnsCorrectResultForWeapon(string modifier) => ModifierLocalityTester.IsLocal(modifier, Tags.Weapon);
public bool IsLocalReturnsCorrectResultForGeneric(string modifier) => ModifierLocalityTester.IsLocal(modifier, Tags.Default);