Inheritance: UnityEngine.MonoBehaviour
示例#1
0
文件: Hooks.cs 项目: gnerex2/Pluton
 public static void ServerShutdown()
 {
     OnServerShutdown.OnNext("");
     Bootstrap.SaveAll();
 }
示例#2
0
 public static void saveall(ConsoleSystem.Arg arg)
 {
     Bootstrap.SaveAll();
     arg.ReplyWith("Everything saved!");
 }
示例#3
0
 private void _savetimer_Elapsed(object sender, ElapsedEventArgs e)
 {
     Bootstrap.SaveAll();
 }