protected override void HandleWorkerConnectionEstablished() { WorkerUtils.AddGameLogicSystems(Worker.World); if (level == null) { return; } levelInstance = Instantiate(level, transform.position, transform.rotation); }
protected override void HandleWorkerConnectionEstablished() { WorkerUtils.AddGameLogicSystems(Worker.World); if (Level == null) { return; } levelInstance = Instantiate(Level, transform); levelInstance.transform.SetParent(null); }
protected override void HandleWorkerConnectionEstablished() { WorkerUtils.AddGameLogicSystems(Worker.World); }
protected override void HandleWorkerConnectionEstablished() { WorkerUtils.AddGameLogicSystems(Worker.World, entityRepresentationMapping); }