protected override void HandleWorkerConnectionEstablished()
        {
            WorkerUtils.AddGameLogicSystems(Worker.World);
            if (level == null)
            {
                return;
            }

            levelInstance = Instantiate(level, transform.position, transform.rotation);
        }
        protected override void HandleWorkerConnectionEstablished()
        {
            WorkerUtils.AddGameLogicSystems(Worker.World);
            if (Level == null)
            {
                return;
            }

            levelInstance = Instantiate(Level, transform);
            levelInstance.transform.SetParent(null);
        }
Пример #3
0
 protected override void HandleWorkerConnectionEstablished()
 {
     WorkerUtils.AddGameLogicSystems(Worker.World);
 }
 protected override void HandleWorkerConnectionEstablished()
 {
     WorkerUtils.AddGameLogicSystems(Worker.World, entityRepresentationMapping);
 }