private void Start() { _gameManager = ManagersAggregator.Get <GameManager>(); _powerupsController = GetComponent <PowerupsController>(); _powerupsController.SpeedMultiplierStateChanges += ChangeSpeed; _player = GetComponent <Player>(); }
private new void Start() { base.Start(); _powerupsController = GetComponent <PowerupsController>(); _powerupsController.ShieldStateChanges += ActivateShield; }