private void ImproveAbility(PickupPower pickupPower)
        {
            switch (pickupPower.Ability)
            {
            case Ability.Jump:
                _playerControllerScript.IncreaseJumpAmount(pickupPower.Power, pickupPower.LifeTime);
                break;

            case Ability.Speed:
                _playerControllerScript.IncreaseSpeedAmount(pickupPower.Power, pickupPower.LifeTime);
                break;

            case Ability.MultiJump:
                _playerControllerScript.IncreaseMultiJumpAmount(pickupPower.Power, pickupPower.LifeTime);
                break;
            }
        }