private void RemoveFromList(PlayerController _playerController) { if (listOfPlayerControllers.Contains(_playerController)) { listOfPlayerControllers.Remove(_playerController); playerMainCamera.Remove(_playerController.GetMainCamera()); } else { // Debug.Log("player doesn't exist in list"); return; } }
public void DestroyPlayer(PlayerController _playerController) { RemoveFromList(_playerController); playerMainCamera.Remove(_playerController.GetMainCamera()); _playerController.DestroySelf(); _playerController = null; if (listOfPlayerControllers.Count == 0) { playerMainCamera.Clear(); GameApplication.Instance.GetService <ISceneLoader>().OnReplay(); } }
private void SetupCameras(PlayerController _controller, int _id) { GameObject miniMapInstance = GameObject.Instantiate(miniMapCameraPrefab.gameObject) as GameObject; var mcam = miniMapInstance.GetComponent <MiniMapSetup>(); Transform t = _controller.GetFollowTarget(); mcam.SetupTarget(t); miniMapInstance.GetComponent <MiniMapSetup>().SetRenderTexture(_id); Camera _mainCamera = _controller.GetMainCamera(); playerMainCamera.Add(_mainCamera); if (playerMainCamera[_id] != null) { playerMainCamera[_id].rect = new Rect((1f / noOfPlayers) * _controller.GetID(), 0, 1f / noOfPlayers, 1); } }