示例#1
0
 public void HandleHit(PlayerCharacter player)
 {
     // nothing
 }
示例#2
0
 public void HandleUpdate(PlayerCharacter player)
 {
     Flash(player);
     player.GetComponent <CharacterController>().Move(player.transform.TransformDirection(Vector3.back) * Time.deltaTime * player.bounceback);
     --timer;
 }
示例#3
0
 public void OnExit(PlayerCharacter player)
 {
     player.GetComponent <Renderer>().material = normalMat;
 }
示例#4
0
 public new void HandleHit(PlayerCharacter player)
 {
     base.HandleHit(player);
 }
示例#5
0
 public new void HandleUpdate(PlayerCharacter player)
 {
     base.HandleUpdate(player);
 }
示例#6
0
 public new void OnExit(PlayerCharacter player)
 {
     base.OnExit(player);
 }