public void HandleHit(PlayerCharacter player) { // nothing }
public void HandleUpdate(PlayerCharacter player) { Flash(player); player.GetComponent <CharacterController>().Move(player.transform.TransformDirection(Vector3.back) * Time.deltaTime * player.bounceback); --timer; }
public void OnExit(PlayerCharacter player) { player.GetComponent <Renderer>().material = normalMat; }
public new void HandleHit(PlayerCharacter player) { base.HandleHit(player); }
public new void HandleUpdate(PlayerCharacter player) { base.HandleUpdate(player); }
public new void OnExit(PlayerCharacter player) { base.OnExit(player); }