public void SimCancelInvoke(Action <GameObject> invoked)
 {
     MonoBehaviourExtensions.CancelInvoke(this, invoked);
 }
 public void SimInvoke(Action <GameObject> invoked, GameObject obj, float time)
 {
     MonoBehaviourExtensions.Invoke(this, invoked, obj, time);
 }
 public void SimInvokeRepeating(Action invoked, float startTime, float repeatTime)
 {
     MonoBehaviourExtensions.InvokeRepeating(this, invoked, startTime, repeatTime);
 }
 public void SimInvoke(Action invoked, float time)
 {
     MonoBehaviourExtensions.Invoke(this, invoked, time);
 }