public Effects() { this.m_List = new ArrayList(); this.m_Particles = new ArrayList(); this.m_Fades = new ArrayList(); this.m_Lock = new ArrayList(); this.m_Screen = VertexConstructor.Create(); }
private StaticItem(short ItemID, sbyte Z, int serial) { this.m_RealID = ItemID; this.m_ID = this.m_RealID; this.m_Z = Z; this.m_Height = Map.GetItemHeight((ItemId)(int)(ushort)this.m_RealID); this.m_Hue = Hues.Default; this.Serial = serial; this.m_vPool = VertexConstructor.Create(); }
private StaticItem(HuedTile tile, int influence, int serial) { this.m_ID = (short)tile.itemId; this.m_Z = tile.z; this.m_RealID = this.m_ID; this.m_Hue = Hues.GetItemHue((int)this.m_ID, (int)tile.hueId); this.m_Height = Map.GetItemHeight(tile.itemId); this.m_SortInfluence = influence; this.Serial = serial; this.m_vPool = VertexConstructor.Create(); }