Inheritance: PlayFab.SharedModels.PlayFabResultCommon
示例#1
0
        private void UpdateUserDataCallback(UpdateUserDataResult result)
        {
            var testContext = (UUnitTestContext)result.CustomData;

            var getRequest = new GetUserDataRequest();
            PlayFabClientAPI.GetUserData(getRequest, PlayFabUUnitUtils.ApiCallbackWrapper<GetUserDataResult>(testContext, GetUserDataCallback2), SharedErrorCallback, testContext);
        }
示例#2
0
 private void OnSetdateSuccess(PlayFab.ClientModels.UpdateUserDataResult obj)
 {
     Debug.Log("데이터 저장 성공");
 }
示例#3
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 void OnAddDataSuccess(UpdateUserDataResult result) 
 {
     Debug.Log("Player data succesfully updated");
 }
 private void PlayerDataSaved(UpdateUserDataResult result)
 {
     Debug.Log ("PLayer Data saved.");
 }
 private void UpdateUserDataCallback(UpdateUserDataResult result)
 {
     lastReceivedMessage = "User Data Updated";
 }
示例#6
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 private void OnUpdateSuccess(UpdateUserDataResult result)
 {
     Debug.Log("OnUpdateSuccess");
 }
 void OnDataUpdateCompleted(UpdateUserDataResult result)
 {
     Debug.Log("Successfully updated data");
 }
    static void save_user_data_successful(UpdateUserDataResult result){
        print ("success!! saved data");
        //on_data_saved();
	}
示例#9
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 private void Callback_SaveSuccess(PlayFab.ClientModels.UpdateUserDataResult result)
 {
     UpdateDeckList();
 }
示例#10
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 protected virtual void succesfullSave(UpdateUserDataResult result)
 {
     Debug.Log("Successfully updated user data");
 }
    /// <summary>
    /// Callback used when the account level and exp update succeeds.
    /// </summary>
    /// <param name="result">Result.</param>
    void OnUpdateAccountExpAndLevelSuccess(UpdateUserDataResult result)
    {

    }
    /// <summary>
    /// Callback called if the data saving is successful.
    /// </summary>
    /// <param name="result">Update result.</param>
    void OnAddDataSuccess(UpdateUserDataResult result)
    {
        //Everything related to login completed. Time to go back to the manager.
        //OnLoginCompletedCallback(0, 0);

        this.UpdateUserDisplayName();
    }