private void UpdateUserDataCallback(UpdateUserDataResult result) { var testContext = (UUnitTestContext)result.CustomData; var getRequest = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(getRequest, PlayFabUUnitUtils.ApiCallbackWrapper<GetUserDataResult>(testContext, GetUserDataCallback2), SharedErrorCallback, testContext); }
private void OnSetdateSuccess(PlayFab.ClientModels.UpdateUserDataResult obj) { Debug.Log("데이터 저장 성공"); }
void OnAddDataSuccess(UpdateUserDataResult result) { Debug.Log("Player data succesfully updated"); }
private void PlayerDataSaved(UpdateUserDataResult result) { Debug.Log ("PLayer Data saved."); }
private void UpdateUserDataCallback(UpdateUserDataResult result) { lastReceivedMessage = "User Data Updated"; }
private void OnUpdateSuccess(UpdateUserDataResult result) { Debug.Log("OnUpdateSuccess"); }
void OnDataUpdateCompleted(UpdateUserDataResult result) { Debug.Log("Successfully updated data"); }
static void save_user_data_successful(UpdateUserDataResult result){ print ("success!! saved data"); //on_data_saved(); }
private void Callback_SaveSuccess(PlayFab.ClientModels.UpdateUserDataResult result) { UpdateDeckList(); }
protected virtual void succesfullSave(UpdateUserDataResult result) { Debug.Log("Successfully updated user data"); }
/// <summary> /// Callback used when the account level and exp update succeeds. /// </summary> /// <param name="result">Result.</param> void OnUpdateAccountExpAndLevelSuccess(UpdateUserDataResult result) { }
/// <summary> /// Callback called if the data saving is successful. /// </summary> /// <param name="result">Update result.</param> void OnAddDataSuccess(UpdateUserDataResult result) { //Everything related to login completed. Time to go back to the manager. //OnLoginCompletedCallback(0, 0); this.UpdateUserDisplayName(); }