public void OnRegisterResult(RegisterPlayFabUserResult result) { // now need to store a title-specific display name for this game // this is the name that will show up in the leaderboard UpdateUserTitleDisplayNameRequest request = new UpdateUserTitleDisplayNameRequest (); request.DisplayName = result.Username; PlayFabClientAPI.UpdateUserTitleDisplayName (request, NameUpdated, OnPlayFabError); }
private void InvalidRegistrationCallback(RegisterPlayFabUserResult result) { ((UUnitTestContext)result.CustomData).Fail("Register was not expected to pass."); }
private void Callback_RegisterUserSuccess(PlayFab.ClientModels.RegisterPlayFabUserResult result) { Debug.Log("Playfab ID: " + result.PlayFabId); Debug.Log("Congratulations, you created an account!"); ToggleCreateAcc(); }
void register_successful(RegisterPlayFabUserResult result){ print ("success!!"); PlayFabData.AuthKey = result.SessionTicket; data_manager.username = username_text.text; login_after_register(); }
public static void RegisterPlayFabUserResultAction(RegisterPlayFabUserResult result, CallRequestContainer requestContainer) { _authKey = result.SessionTicket ?? _authKey; MultiStepClientLogin(result.SettingsForUser.NeedsAttribution); }
private void RegisterCallback(RegisterPlayFabUserResult result) { playFabId = result.PlayFabId; lastReceivedMessage = "User Registration Successful"; }
private static void RegisterPlayFabUserCallback_Single(RegisterPlayFabUserResult result) { callbacks.Add("RegisterPlayFabUserCallback_Single"); throw new Exception("Non-PlayFab callback error"); }
/// <summary> /// Called if registering an account is succesful. /// </summary> /// <param name="result">RegisterPlayFabUserResult provided by the Playfab server.</param> public void OnRegisterResult(RegisterPlayFabUserResult result) { if (onRegisterResult != null) { onRegisterResult(null, "Registration succesful!"); } PlayFabData.AuthKey = PlayFabClientAPI.AuthKey; PhotonControl.pObject.ConnectToPhoton(); GetUserCombinedInfo(); }
//Infelizmente eu nao posso chamar savePlayerData daqui de dentro //por isso tive que fazer essa gambiarra private void registerSuccesfull(RegisterPlayFabUserResult result) { succesfull = true; }
/// <summary> /// Callback called when new user creation completes. /// </summary> /// <param name="result">Result of user creation</param> void OnRegistrationCompleted(RegisterPlayFabUserResult result) { playerID = result.PlayFabId; playerUsername = result.Username; Dictionary<string, string> playerData = new Dictionary<string, string>(); playerData.Add(GameConstants.accountLevelKey, "0"); playerData.Add(GameConstants.accountExpKey, "0"); UpdateUserDataRequest request = new UpdateUserDataRequest(); request.Data = playerData; request.Permission = UserDataPermission.Public; PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError); }
public void OnPlayFabRegisterSuccess (RegisterPlayFabUserResult result) { Debug.Log ("PlayFab Register Success"); Debug.Log (result.Username); LoginWithPlayFabRequest request = new LoginWithPlayFabRequest (); request.Username = username; request.Password = password; request.TitleId = PlayFabData.TitleId; PlayFabClientAPI.LoginWithPlayFab (request, OnPlayFabLoginSuccess, OnPlayFabError); }