Inheritance: PlayFab.SharedModels.PlayFabResultCommon
コード例 #1
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 public void OnRegisterResult(RegisterPlayFabUserResult result)
 {
     // now need to store a title-specific display name for this game
     // this is the name that will show up in the leaderboard
     UpdateUserTitleDisplayNameRequest request = new UpdateUserTitleDisplayNameRequest ();
     request.DisplayName = result.Username;
     PlayFabClientAPI.UpdateUserTitleDisplayName (request, NameUpdated, OnPlayFabError);
 }
コード例 #2
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ファイル: PlayFabApiTest.cs プロジェクト: yen-igaw/UnitySDK
 private void InvalidRegistrationCallback(RegisterPlayFabUserResult result)
 {
     ((UUnitTestContext)result.CustomData).Fail("Register was not expected to pass.");
 }
コード例 #3
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 private void Callback_RegisterUserSuccess(PlayFab.ClientModels.RegisterPlayFabUserResult result)
 {
     Debug.Log("Playfab ID: " + result.PlayFabId);
     Debug.Log("Congratulations, you created an account!");
     ToggleCreateAcc();
 }
コード例 #4
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    void register_successful(RegisterPlayFabUserResult result){
        print ("success!!");
		PlayFabData.AuthKey = result.SessionTicket;
        data_manager.username = username_text.text;
        login_after_register();
	}
コード例 #5
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        public static void RegisterPlayFabUserResultAction(RegisterPlayFabUserResult result, CallRequestContainer requestContainer)
        {
            _authKey = result.SessionTicket ?? _authKey;
            MultiStepClientLogin(result.SettingsForUser.NeedsAttribution);

        }
コード例 #6
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 private void RegisterCallback(RegisterPlayFabUserResult result)
 {
     playFabId = result.PlayFabId;
     lastReceivedMessage = "User Registration Successful";
 }
コード例 #7
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 private static void RegisterPlayFabUserCallback_Single(RegisterPlayFabUserResult result)
 {
     callbacks.Add("RegisterPlayFabUserCallback_Single");
     throw new Exception("Non-PlayFab callback error");
 }
コード例 #8
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 /// <summary>
 /// Called if registering an account is succesful.
 /// </summary>
 /// <param name="result">RegisterPlayFabUserResult provided by the Playfab server.</param>
 public void OnRegisterResult(RegisterPlayFabUserResult result)
 {
     if (onRegisterResult != null)
     {
         onRegisterResult(null, "Registration succesful!");
     }
     PlayFabData.AuthKey = PlayFabClientAPI.AuthKey;
     PhotonControl.pObject.ConnectToPhoton();
     GetUserCombinedInfo();
 }
コード例 #9
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ファイル: Register.cs プロジェクト: gabrielamboss/Ulkoa
 //Infelizmente eu nao posso chamar savePlayerData daqui de dentro
 //por isso tive que fazer essa gambiarra
 private void registerSuccesfull(RegisterPlayFabUserResult result)
 {
     succesfull = true;
 }
コード例 #10
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    /// <summary>
    /// Callback called when new user creation completes.
    /// </summary>
    /// <param name="result">Result of user creation</param>
    void OnRegistrationCompleted(RegisterPlayFabUserResult result)
    {
        playerID = result.PlayFabId;
        playerUsername = result.Username;

        Dictionary<string, string> playerData = new Dictionary<string, string>();
        playerData.Add(GameConstants.accountLevelKey, "0");
        playerData.Add(GameConstants.accountExpKey, "0");

        UpdateUserDataRequest request = new UpdateUserDataRequest();
        request.Data = playerData;
        request.Permission = UserDataPermission.Public;

        PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
    }
コード例 #11
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	public void OnPlayFabRegisterSuccess (RegisterPlayFabUserResult result)
	{
		Debug.Log ("PlayFab Register Success");
		Debug.Log (result.Username);
		LoginWithPlayFabRequest request = new LoginWithPlayFabRequest ();
		request.Username = username;
		request.Password = password;
		request.TitleId = PlayFabData.TitleId;                       
		PlayFabClientAPI.LoginWithPlayFab (request, OnPlayFabLoginSuccess, OnPlayFabError);
	}