/// <summary> /// Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the Promotions->Coupons tab in the PlayFab Game Manager. See this post for more information on coupons: https://playfab.com/blog/using-stores-and-coupons-game-manager/ /// </summary> public static void RedeemCoupon(RedeemCouponRequest request, ProcessApiCallback<RedeemCouponResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<RedeemCouponResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/RedeemCoupon", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
/// <summary> /// Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the Promotions->Coupons tab in the PlayFab Game Manager. See this post for more information on coupons: https://playfab.com/blog/2015/06/18/using-stores-and-coupons-game-manager /// </summary> public static void RedeemCoupon(RedeemCouponRequest request, RedeemCouponCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { RedeemCouponResult result = null; PlayFabError error = null; ResultContainer<RedeemCouponResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/RedeemCoupon", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the Promotions->Coupons tab in the PlayFab Game Manager. See this post for more information on coupons: https://playfab.com/blog/using-stores-and-coupons-game-manager/ /// </summary> public static async Task<PlayFabResult<RedeemCouponResult>> RedeemCouponAsync(RedeemCouponRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/RedeemCoupon", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<RedeemCouponResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<RedeemCouponResult>>(new JsonTextReader(new StringReader(resultRawJson))); RedeemCouponResult result = resultData.data; return new PlayFabResult<RedeemCouponResult> { Result = result }; }