상속: PlayFabRequestCommon
        /// <summary>
        /// Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated  via the Promotions->Coupons tab in the PlayFab Game Manager. See this post for more information on coupons:  https://playfab.com/blog/using-stores-and-coupons-game-manager/
        /// </summary>
        public static void RedeemCoupon(RedeemCouponRequest request, ProcessApiCallback<RedeemCouponResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<RedeemCouponResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/RedeemCoupon", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
예제 #2
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		/// <summary>
		/// Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated  via the Promotions->Coupons tab in the PlayFab Game Manager. See this post for more information on coupons:  https://playfab.com/blog/2015/06/18/using-stores-and-coupons-game-manager
		/// </summary>
		public static void RedeemCoupon(RedeemCouponRequest request, RedeemCouponCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				RedeemCouponResult result = null;
				PlayFabError error = null;
				ResultContainer<RedeemCouponResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/RedeemCoupon", serializedJSON, "X-Authorization", AuthKey, callback);
		}
예제 #3
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		/// <summary>
		/// Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated  via the Promotions->Coupons tab in the PlayFab Game Manager. See this post for more information on coupons:  https://playfab.com/blog/using-stores-and-coupons-game-manager/
		/// </summary>
        public static async Task<PlayFabResult<RedeemCouponResult>> RedeemCouponAsync(RedeemCouponRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/RedeemCoupon", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<RedeemCouponResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<RedeemCouponResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			RedeemCouponResult result = resultData.data;
			
			
            return new PlayFabResult<RedeemCouponResult>
                {
                    Result = result
                };
        }