/// <summary> /// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame /// </summary> public static void AddServerBuild(AddServerBuildRequest request, AddServerBuildCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,PlayFabError> callback = delegate(string responseStr, PlayFabError pfError) { AddServerBuildResult result = null; ResultContainer<AddServerBuildResult>.HandleResults(responseStr, ref pfError, out result); if(pfError != null && errorCallback != null) { errorCallback(pfError); } if(result != null) { result.CustomData = customData; result.Request = request; if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Admin/AddServerBuild", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback); }
/// <summary> /// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame /// </summary> public static void AddServerBuild(AddServerBuildRequest request, PlayFabResultCommon.ProcessApiCallback<AddServerBuildResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<AddServerBuildResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHttp.Post("/Admin/AddServerBuild", serializedJson, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback, request, customData); }
/// <summary> /// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame /// </summary> public static void AddServerBuild(AddServerBuildRequest request, Action<AddServerBuildResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); PlayFabHttp.MakeApiCall("/Admin/AddServerBuild", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData); }
/// <summary> /// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame /// </summary> public static async Task<PlayFabResult<AddServerBuildResult>> AddServerBuildAsync(AddServerBuildRequest request) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Admin/AddServerBuild", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<AddServerBuildResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<AddServerBuildResult>>(new JsonTextReader(new StringReader(resultRawJson))); AddServerBuildResult result = resultData.data; return new PlayFabResult<AddServerBuildResult> { Result = result }; }