Inheritance: PlayFabRequestCommon
Esempio n. 1
0
		/// <summary>
		/// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame
		/// </summary>
		public static void AddServerBuild(AddServerBuildRequest request, AddServerBuildCallback resultCallback, ErrorCallback errorCallback, object customData = null)
		{
			if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,PlayFabError> callback = delegate(string responseStr, PlayFabError pfError)
			{
				AddServerBuildResult result = null;
				ResultContainer<AddServerBuildResult>.HandleResults(responseStr, ref pfError, out result);
				if(pfError != null && errorCallback != null)
				{
					errorCallback(pfError);
				}
				if(result != null)
				{
					
					result.CustomData = customData;
					result.Request = request;
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Admin/AddServerBuild", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback);
		}
Esempio n. 2
0
        /// <summary>
        /// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame
        /// </summary>
        public static void AddServerBuild(AddServerBuildRequest request, PlayFabResultCommon.ProcessApiCallback<AddServerBuildResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<AddServerBuildResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHttp.Post("/Admin/AddServerBuild", serializedJson, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback, request, customData);
        }
Esempio n. 3
0
        /// <summary>
        /// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame
        /// </summary>
        public static void AddServerBuild(AddServerBuildRequest request, Action<AddServerBuildResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            PlayFabHttp.MakeApiCall("/Admin/AddServerBuild", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData);
        }
Esempio n. 4
0
		/// <summary>
		/// Adds the game server executable specified (previously uploaded - see GetServerBuildUploadUrl) to the set of those a client is permitted to request in a call to StartGame
		/// </summary>
        public static async Task<PlayFabResult<AddServerBuildResult>> AddServerBuildAsync(AddServerBuildRequest request)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Admin/AddServerBuild", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<AddServerBuildResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<AddServerBuildResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			AddServerBuildResult result = resultData.data;
			
			
            return new PlayFabResult<AddServerBuildResult>
                {
                    Result = result
                };
        }