public void BossAggro() { BossController boss = GetComponent <BossController>(); boss.bossHealthBar.SetActive(true); Vector2 target = new Vector2(aggroedPlayer.position.x, selfRigidBody2D.position.y); Vector2 newPos = Vector2.MoveTowards(selfRigidBody2D.position, target, moveSpeed * Time.fixedDeltaTime); selfRigidBody2D.MovePosition(newPos); }
public void BossDeaggro() { BossController boss = GetComponent <BossController>(); boss.bossHealthBar.SetActive(false); }