public void BossAggro()
        {
            BossController boss = GetComponent <BossController>();

            boss.bossHealthBar.SetActive(true);

            Vector2 target = new Vector2(aggroedPlayer.position.x, selfRigidBody2D.position.y);
            Vector2 newPos = Vector2.MoveTowards(selfRigidBody2D.position, target, moveSpeed * Time.fixedDeltaTime);

            selfRigidBody2D.MovePosition(newPos);
        }
        public void BossDeaggro()
        {
            BossController boss = GetComponent <BossController>();

            boss.bossHealthBar.SetActive(false);
        }