public override void save(string file_name) { WorldPlanetarium.save_material(material, file_name); // TODO: save subasset for (int face = 0; face < directions.Length; ++face) { WorldPlanetarium.save_texture(textures[face], file_name, directions[face]); } }
public override void save(string file_name) { WorldPlanetarium.save_material(material, file_name); // TODO: save subasset WorldPlanetarium.save_texture(texture, file_name, "_MainTex"); }