/// <summary> /// Open the window by showing the main panel. The bark UI may conflict with the quest /// log window, so temporarily disable it. /// </summary> /// <param name="openedWindowHandler">Opened window handler.</param> public override void OpenWindow(System.Action openedWindowHandler) { showHideController.Show(animationTransitions.showTrigger, pauseWhileOpen, openedWindowHandler, false); IsOpen = true; AutoFocus(); onOpen.Invoke(); }
private void ShowPanel() { ShowControls(); CheckShowHideController(); showHideController.ClearTrigger(animationTransitions.hideTrigger); showHideController.Show(animationTransitions.showTrigger, false, null); isVisible = true; }
public override void ShowPanel() { ShowControls(); if (!isVisible) { isVisible = true; CheckShowHideController(); showHideController.ClearTrigger(animationTransitions.hideTrigger); showHideController.Show(animationTransitions.showTrigger, false, null); } }
private void ShowPanel() { ShowControls(); CheckShowHideController(); showHideController.Show(animationTransitions.showTrigger, false, null); }
/// <summary> /// Open the window by showing the main panel. The bark UI may conflict with the quest /// log window, so temporarily disable it. /// </summary> /// <param name="openedWindowHandler">Opened window handler.</param> public override void OpenWindow(Action openedWindowHandler) { showHideController.Show(animationTransitions.showTrigger, pauseWhileOpen, openedWindowHandler, false); IsOpen = true; }