public void TwoOnOne_If_shooter_guns_are_equal_it_doesnt_matter() { var bangStrategy = new CleverBangStrategy(); Assert.That(new List<Gun> { Gun.Left, Gun.Right }.Contains(bangStrategy.BangTwoOnOne(1, 1, 3))); Assert.That(new List<Gun> { Gun.Left, Gun.Right }.Contains(bangStrategy.BangTwoOnOne(2, 2, 2))); Assert.That(new List<Gun> { Gun.Left, Gun.Right }.Contains(bangStrategy.BangTwoOnOne(3, 3, 1))); }
public void TwoOnOne_Choose_right_if_enough_to_kill() { var bangStrategy = new CleverBangStrategy(); Assert.That(bangStrategy.BangTwoOnOne(1, 2, 3), Is.EqualTo(Gun.Right)); Assert.That(bangStrategy.BangTwoOnOne(1, 3, 2), Is.EqualTo(Gun.Right)); Assert.That(bangStrategy.BangTwoOnOne(1, 4, 2), Is.EqualTo(Gun.Right)); Assert.That(bangStrategy.BangTwoOnOne(1, 5, 3), Is.EqualTo(Gun.Right)); }
public void TwoOnOne_Choose_left_if_enough_to_kill() { var bangStrategy = new CleverBangStrategy(); Assert.That(bangStrategy.BangTwoOnOne(2, 1, 3), Is.EqualTo(Gun.Left)); Assert.That(bangStrategy.BangTwoOnOne(3, 1, 2), Is.EqualTo(Gun.Left)); Assert.That(bangStrategy.BangTwoOnOne(4, 1, 2), Is.EqualTo(Gun.Left)); Assert.That(bangStrategy.BangTwoOnOne(5, 1, 3), Is.EqualTo(Gun.Left)); }
public void TwoOnOne_Make_victim_gun_odd_size_to_avoid_split() { var bangStrategy = new CleverBangStrategy(); Assert.That(bangStrategy.BangTwoOnOne(1, 2, 1), Is.EqualTo(Gun.Right)); Assert.That(bangStrategy.BangTwoOnOne(2, 1, 1), Is.EqualTo(Gun.Left)); Assert.That(bangStrategy.BangTwoOnOne(2, 3, 1), Is.EqualTo(Gun.Left)); Assert.That(bangStrategy.BangTwoOnOne(3, 2, 1), Is.EqualTo(Gun.Right)); }
public void TwoOnOne_Minimize_victim_gun() { var bangStrategy = new CleverBangStrategy(); Assert.That(bangStrategy.BangTwoOnOne(1, 3, 1), Is.EqualTo(Gun.Left)); Assert.That(bangStrategy.BangTwoOnOne(3, 1, 1), Is.EqualTo(Gun.Right)); }