示例#1
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 public void TwoOnOne_If_shooter_guns_are_equal_it_doesnt_matter()
 {
   var bangStrategy = new CleverBangStrategy();
   Assert.That(new List<Gun> { Gun.Left, Gun.Right }.Contains(bangStrategy.BangTwoOnOne(1, 1, 3)));
   Assert.That(new List<Gun> { Gun.Left, Gun.Right }.Contains(bangStrategy.BangTwoOnOne(2, 2, 2)));
   Assert.That(new List<Gun> { Gun.Left, Gun.Right }.Contains(bangStrategy.BangTwoOnOne(3, 3, 1)));
 }
示例#2
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 public void TwoOnOne_Choose_right_if_enough_to_kill()
 {
   var bangStrategy = new CleverBangStrategy();
   Assert.That(bangStrategy.BangTwoOnOne(1, 2, 3), Is.EqualTo(Gun.Right));
   Assert.That(bangStrategy.BangTwoOnOne(1, 3, 2), Is.EqualTo(Gun.Right));
   Assert.That(bangStrategy.BangTwoOnOne(1, 4, 2), Is.EqualTo(Gun.Right));
   Assert.That(bangStrategy.BangTwoOnOne(1, 5, 3), Is.EqualTo(Gun.Right));
 }
示例#3
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 public void TwoOnOne_Choose_left_if_enough_to_kill()
 {
   var bangStrategy = new CleverBangStrategy();
   Assert.That(bangStrategy.BangTwoOnOne(2, 1, 3), Is.EqualTo(Gun.Left));
   Assert.That(bangStrategy.BangTwoOnOne(3, 1, 2), Is.EqualTo(Gun.Left));
   Assert.That(bangStrategy.BangTwoOnOne(4, 1, 2), Is.EqualTo(Gun.Left));
   Assert.That(bangStrategy.BangTwoOnOne(5, 1, 3), Is.EqualTo(Gun.Left));
 }
示例#4
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    public void OneOnTwo_Go_for_smallest_hand()
    {
      var bangStrategy = new CleverBangStrategy();
      Assert.That(bangStrategy.BangOneOnTwo(1, 2, 3), Is.EqualTo(Gun.Left));
      Assert.That(bangStrategy.BangOneOnTwo(1, 3, 2), Is.EqualTo(Gun.Right));

      Assert.That(bangStrategy.BangOneOnTwo(2, 1, 2), Is.EqualTo(Gun.Left));
      Assert.That(bangStrategy.BangOneOnTwo(2, 2, 1), Is.EqualTo(Gun.Right));
    }
示例#5
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    public void OneOnTwo_If_both_can_be_killed_keep_the_odd_gun_to_avoid_split()
    {
      var bangStrategy = new CleverBangStrategy();
      Assert.That(bangStrategy.BangOneOnTwo(2, 3, 4), Is.EqualTo(Gun.Right));
      Assert.That(bangStrategy.BangOneOnTwo(2, 4, 3), Is.EqualTo(Gun.Left));

      Assert.That(bangStrategy.BangOneOnTwo(3, 2, 3), Is.EqualTo(Gun.Left));
      Assert.That(bangStrategy.BangOneOnTwo(3, 3, 2), Is.EqualTo(Gun.Right));
    }
示例#6
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    public void OneOnTwo_Kill_one_gun_if_possible()
    {
      var bangStrategy = new CleverBangStrategy();
      Assert.That(bangStrategy.BangOneOnTwo(1, 3, 4), Is.EqualTo(Gun.Right));
      Assert.That(bangStrategy.BangOneOnTwo(1, 4, 3), Is.EqualTo(Gun.Left));

      Assert.That(bangStrategy.BangOneOnTwo(2, 3, 2), Is.EqualTo(Gun.Left));
      Assert.That(bangStrategy.BangOneOnTwo(2, 2, 3), Is.EqualTo(Gun.Right));
    }
示例#7
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    public void TwoOnOne_Make_victim_gun_odd_size_to_avoid_split()
    {
      var bangStrategy = new CleverBangStrategy();

      Assert.That(bangStrategy.BangTwoOnOne(1, 2, 1), Is.EqualTo(Gun.Right));
      Assert.That(bangStrategy.BangTwoOnOne(2, 1, 1), Is.EqualTo(Gun.Left));

      Assert.That(bangStrategy.BangTwoOnOne(2, 3, 1), Is.EqualTo(Gun.Left));
      Assert.That(bangStrategy.BangTwoOnOne(3, 2, 1), Is.EqualTo(Gun.Right));
    }
示例#8
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 public void TwoOnOne_Minimize_victim_gun()
 {
   var bangStrategy = new CleverBangStrategy();
   Assert.That(bangStrategy.BangTwoOnOne(1, 3, 1), Is.EqualTo(Gun.Left));
   Assert.That(bangStrategy.BangTwoOnOne(3, 1, 1), Is.EqualTo(Gun.Right));
 }