示例#1
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 protected internal GradientRenderer(bool alphaOnly, BinaryPixelOp normalBlendOp)
 {
     this.normalBlendOp = normalBlendOp;
     this.alphaOnly     = alphaOnly;
     this.lerpAlphas    = new byte[256];
     this.lerpColors    = new ColorBgra[256];
 }
示例#2
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 protected internal LinearBase(bool alphaOnly, BinaryPixelOp normalBlendOp)
     : base(alphaOnly, normalBlendOp)
 {
 }
示例#3
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 public Conical(bool alphaOnly, BinaryPixelOp normalBlendOp)
     : base(alphaOnly, normalBlendOp)
 {
 }
示例#4
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 public LinearReflected(bool alphaOnly, BinaryPixelOp normalBlendOp)
     : base(alphaOnly, normalBlendOp)
 {
 }
示例#5
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 public LinearDiamond(bool alphaOnly, BinaryPixelOp normalBlendOp)
     : base(alphaOnly, normalBlendOp)
 {
 }
示例#6
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 protected internal GradientRenderer(bool alphaOnly, BinaryPixelOp normalBlendOp)
 {
     this.normalBlendOp = normalBlendOp;
     this.alphaOnly = alphaOnly;
 }
示例#7
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 public LinearDiamond(bool alphaOnly, BinaryPixelOp normalBlendOp) : base(alphaOnly, normalBlendOp)
 {
 }
示例#8
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 public LinearClamped(bool alphaOnly, BinaryPixelOp normalBlendOp) : base(alphaOnly, normalBlendOp)
 {
 }
示例#9
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 protected internal LinearStraight(bool alphaOnly, BinaryPixelOp normalBlendOp)
     : base(alphaOnly, normalBlendOp)
 {
 }
示例#10
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 public Conical(bool alphaOnly, BinaryPixelOp normalBlendOp) : base(alphaOnly, normalBlendOp)
 {
 }
示例#11
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 protected internal GradientRenderer(bool alphaOnly, BinaryPixelOp normalBlendOp)
 {
     this.normalBlendOp = normalBlendOp;
     this.alphaOnly     = alphaOnly;
 }