public static bool LoadFromFile(string fileName, out task_DES3_TO_U3DParametersTextures obj) { System.Exception exception = null; return LoadFromFile(fileName, out obj, out exception); }
/// <summary> /// Deserializes xml markup from file into an task_DES3_TO_U3DParametersTextures object /// </summary> /// <param name="fileName">string xml file to load and deserialize</param> /// <param name="obj">Output task_DES3_TO_U3DParametersTextures object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns> public static bool LoadFromFile(string fileName, out task_DES3_TO_U3DParametersTextures obj, out System.Exception exception) { exception = null; obj = default(task_DES3_TO_U3DParametersTextures); try { obj = LoadFromFile(fileName); return true; } catch (System.Exception ex) { exception = ex; return false; } }
/// <summary> /// Deserializes workflow markup into an task_DES3_TO_U3DParametersTextures object /// </summary> /// <param name="xml">string workflow markup to deserialize</param> /// <param name="obj">Output task_DES3_TO_U3DParametersTextures object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns> public static bool Deserialize(string xml, out task_DES3_TO_U3DParametersTextures obj, out System.Exception exception) { exception = null; obj = default(task_DES3_TO_U3DParametersTextures); try { obj = Deserialize(xml); return true; } catch (System.Exception ex) { exception = ex; return false; } }
public static bool Deserialize(string xml, out task_DES3_TO_U3DParametersTextures obj) { System.Exception exception = null; return Deserialize(xml, out obj, out exception); }
public task_DES3_TO_U3DParameters() { this.texturesField = new task_DES3_TO_U3DParametersTextures(); this.qualitiesField = new task_DES3_TO_U3DParametersQualities(); this.materialField = new task_DES3_TO_U3DParametersMaterial(); }