public static bool LoadFromFile(string fileName, out task_DES3_TO_U3DParametersTextures obj)
 {
     System.Exception exception = null;
     return LoadFromFile(fileName, out obj, out exception);
 }
 /// <summary>
 /// Deserializes xml markup from file into an task_DES3_TO_U3DParametersTextures object
 /// </summary>
 /// <param name="fileName">string xml file to load and deserialize</param>
 /// <param name="obj">Output task_DES3_TO_U3DParametersTextures object</param>
 /// <param name="exception">output Exception value if deserialize failed</param>
 /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns>
 public static bool LoadFromFile(string fileName, out task_DES3_TO_U3DParametersTextures obj, out System.Exception exception)
 {
     exception = null;
     obj = default(task_DES3_TO_U3DParametersTextures);
     try
     {
         obj = LoadFromFile(fileName);
         return true;
     }
     catch (System.Exception ex)
     {
         exception = ex;
         return false;
     }
 }
 /// <summary>
 /// Deserializes workflow markup into an task_DES3_TO_U3DParametersTextures object
 /// </summary>
 /// <param name="xml">string workflow markup to deserialize</param>
 /// <param name="obj">Output task_DES3_TO_U3DParametersTextures object</param>
 /// <param name="exception">output Exception value if deserialize failed</param>
 /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns>
 public static bool Deserialize(string xml, out task_DES3_TO_U3DParametersTextures obj, out System.Exception exception)
 {
     exception = null;
     obj = default(task_DES3_TO_U3DParametersTextures);
     try
     {
         obj = Deserialize(xml);
         return true;
     }
     catch (System.Exception ex)
     {
         exception = ex;
         return false;
     }
 }
 public static bool Deserialize(string xml, out task_DES3_TO_U3DParametersTextures obj)
 {
     System.Exception exception = null;
     return Deserialize(xml, out obj, out exception);
 }
 public task_DES3_TO_U3DParameters()
 {
     this.texturesField = new task_DES3_TO_U3DParametersTextures();
     this.qualitiesField = new task_DES3_TO_U3DParametersQualities();
     this.materialField = new task_DES3_TO_U3DParametersMaterial();
 }