// Token: 0x06003FC9 RID: 16329 RVA: 0x001403EC File Offset: 0x0013E7EC private void OnEnable() { if (this.AudioSets.Count <= 0) { return; } this.audioSetDic = new Dictionary <int, PhysSoundAudioSet>(); foreach (PhysSoundAudioSet physSoundAudioSet in this.AudioSets) { if (this.audioSetDic.ContainsKey(physSoundAudioSet.Key)) { Debug.LogError(string.Concat(new string[] { "PhysSound Material ", base.name, " has duplicate audio set for Material Type \"", PhysSoundTypeList.GetKey(physSoundAudioSet.Key), "\". It will not be used during runtime." })); } else { this.audioSetDic.Add(physSoundAudioSet.Key, physSoundAudioSet); } } if (this.FallbackTypeIndex == 0) { this.FallbackTypeKey = -1; } else { this.FallbackTypeKey = this.AudioSets[this.FallbackTypeIndex - 1].Key; } }
// Token: 0x06003FCF RID: 16335 RVA: 0x00140860 File Offset: 0x0013EC60 public string[] GetFallbackAudioSets() { string[] array = new string[this.AudioSets.Count + 1]; array[0] = "None"; for (int i = 0; i < this.AudioSets.Count; i++) { array[i + 1] = PhysSoundTypeList.GetKey(this.AudioSets[i].Key); } return(array); }
/// <summary> /// Gets the list of audio set names. (Used by the editor to display the list of potential fallback audio sets). /// </summary> public string[] GetFallbackAudioSets() { string[] names = new string[AudioSets.Count + 1]; names[0] = "None"; for (int i = 0; i < AudioSets.Count; i++) { names[i + 1] = PhysSoundTypeList.GetKey(AudioSets[i].Key); } return(names); }
void OnEnable() { if (AudioSets.Count <= 0) { return; } audioSetDic = new Dictionary <int, PhysSoundAudioSet>(); foreach (PhysSoundAudioSet audSet in AudioSets) { if (audioSetDic.ContainsKey(audSet.Key)) { Debug.LogError("PhysSound Material " + name + " has duplicate audio set for Material Type \"" + PhysSoundTypeList.GetKey(audSet.Key) + "\". It will not be used during runtime."); continue; } audioSetDic.Add(audSet.Key, audSet); } if (FallbackTypeIndex == 0) { FallbackTypeKey = -1; } else { FallbackTypeKey = AudioSets[FallbackTypeIndex - 1].Key; } }
public override void OnInspectorGUI() { obj = target as PhysSoundObject; mat = serializedObject.FindProperty("SoundMaterial"); impactAudio = serializedObject.FindProperty("ImpactAudio"); autoCreate = serializedObject.FindProperty("AutoCreateSources"); serializedObject.Update(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("PhysSound Material:", EditorStyles.boldLabel); EditorGUILayout.PropertyField(mat, true); if (obj.SoundMaterial == null) { EditorGUILayout.HelpBox("No PhysSound Material is assigned!", MessageType.Warning); serializedObject.ApplyModifiedProperties(); return; } if (obj.SoundMaterial.AudioSets.Count > 0) { //EditorGUILayout.Separator(); GUILayout.Box("", GUILayout.MaxWidth(Screen.width - 25f), GUILayout.Height(dividerHeight)); EditorGUILayout.LabelField("Audio Sources:", EditorStyles.boldLabel); EditorGUILayout.PropertyField(autoCreate); if (obj.AutoCreateSources) { EditorGUILayout.PropertyField(impactAudio, new GUIContent("Template Audio"), true); } else { EditorGUILayout.PropertyField(impactAudio, true); EditorGUILayout.Separator(); //Update the audio container list with new objects foreach (PhysSoundAudioSet audSet in obj.SoundMaterial.AudioSets) { if (!obj.HasAudioContainer(audSet.Key)) { obj.AddAudioContainer(audSet.Key); } } //Remove any audio containers that don't match with the material. for (int i = 0; i < obj.AudioContainers.Count; i++) { PhysSoundAudioContainer audCont = obj.AudioContainers[i]; if (!obj.SoundMaterial.HasAudioSet(audCont.KeyIndex)) { obj.RemoveAudioContainer(audCont.KeyIndex); i--; } audCont.SlideAudio = EditorGUILayout.ObjectField(PhysSoundTypeList.GetKey(audCont.KeyIndex) + " Slide Audio", audCont.SlideAudio, typeof(AudioSource), true) as AudioSource; } } } EditorGUILayout.Separator(); EditorUtility.SetDirty(obj); serializedObject.ApplyModifiedProperties(); }