public override bool OnApproachingPortalObject(Sim sim) { DoorSettings settings = GoHere.Settings.GetDoorSettings(this.OwnerDoor.ObjectId, false); bool allowed = true; if (settings != null) { allowed = settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); if (settings.mIsOneWayDoor) { CommonDoor.tSide sideInRoom = CommonDoor.tSide.Front; this.OwnerDoor.GetSideOfDoorInRoom(sim.RoomId, out sideInRoom); if (sideInRoom != CommonDoor.tSide.Back) { return(false); } } } return(!allowed ? allowed : base.OnApproachingPortalObject(sim)); }
public static bool TestPortalObject(Sim sim, int dest, CommonDoor obj) { if (obj == null || sim == null) { return(true); } CommonDoor.tSide sideInRoom = CommonDoor.tSide.Front; obj.GetSideOfDoorInRoom(dest, out sideInRoom); DoorSettings settings = GoHere.Settings.GetDoorSettings(obj.ObjectId, false); if (settings != null) { if (settings.mIsOneWayDoor && sideInRoom != CommonDoor.tSide.Front) { return(false); } return(settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId)); } return(true); }
public static bool OnAllowedInRoomCheck(int srcRoom, Sim sim) { if (sim != null && sim.LotCurrent != null) { if (sim.RoomId == srcRoom) { return(true); } bool allowed = false; bool adjoiningAllowed = false; bool allNull = true; foreach (CommonDoor obj in sim.LotCurrent.GetObjectsInRoom <CommonDoor>(srcRoom)) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify("Testing " + obj.CatalogName + " in " + srcRoom); } CommonDoor.tSide sideInRoom = CommonDoor.tSide.Front; obj.GetSideOfDoorInRoom(srcRoom, out sideInRoom); DoorSettings settings = GoHere.Settings.GetDoorSettings(obj.ObjectId, false); if (settings != null && settings.mIsOneWayDoor) { // if it's a one way door, you can only pass through the front so a back isn't in room anywhere, you're not allowed in if (sideInRoom != CommonDoor.tSide.Front) { allNull = false; continue; } } // if front of door isn't in room, we don't care about it's filters if (sideInRoom != CommonDoor.tSide.Front) { //Common.Notify("Skipping " + obj.CatalogName + " because front tile is in other room"); continue; } if (settings != null) { allNull = false; allowed = settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); if (allowed) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " initially allowed in " + srcRoom); } } else { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " NOT initially allowed in " + srcRoom); } } } if (allowed && !adjoiningAllowed) { //Common.Notify("Testing adjoining"); // eh... int adjoining = obj.GetAdjoiningRoom(srcRoom); //Common.Notify("Testing adjoining... adjoining to " + srcRoom + " is " + adjoining); foreach (CommonDoor obj2 in obj.LotCurrent.GetObjectsInRoom <CommonDoor>(adjoining)) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify("Testing adjoining " + obj2.CatalogName + " in " + adjoining); } sideInRoom = CommonDoor.tSide.Front; obj2.GetSideOfDoorInRoom(adjoining, out sideInRoom); if (sideInRoom != CommonDoor.tSide.Front) { //Common.Notify("Skipping " + obj2.CatalogName + " because front tile is in other room"); continue; } DoorSettings settings2 = GoHere.Settings.GetDoorSettings(obj.ObjectId, false); if (settings != null) { allNull = false; adjoiningAllowed = settings2.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); if (adjoiningAllowed) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " allowed in adjoining " + adjoining); } break; } } } } if (allowed && adjoiningAllowed) { break; } } if (allNull) { allowed = true; } if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " is in " + sim.RoomId + " allowed: " + allowed.ToString() + " to room " + srcRoom); } return(allowed); } return(true); }