private static GameObject NetworkInstantiate(InstantiateParameters parameters, bool sceneObject = false /* Metadata: 0x0064F6C4 */, bool instantiateEvent = false /* Metadata: 0x0064F6C5 */) => default; // 0x00000001805A9400-0x00000001805A9D20 internal static bool SendInstantiate(InstantiateParameters parameters, bool sceneObject = false /* Metadata: 0x0064F6C6 */) => default; // 0x00000001805B1DB0-0x00000001805B24A0
private static GameObject NetworkInstantiate(Hashtable networkEvent, Photon.Realtime.Player creator) => default; // 0x00000001805A9D20-0x00000001805AA420 private static GameObject NetworkInstantiate(InstantiateParameters parameters, bool sceneObject = false /* Metadata: 0x0064F6C4 */, bool instantiateEvent = false /* Metadata: 0x0064F6C5 */) => default; // 0x00000001805A9400-0x00000001805A9D20