예제 #1
0
 private static GameObject NetworkInstantiate(InstantiateParameters parameters, bool sceneObject = false /* Metadata: 0x0064F6C4 */, bool instantiateEvent = false /* Metadata: 0x0064F6C5 */) => default; // 0x00000001805A9400-0x00000001805A9D20
 internal static bool SendInstantiate(InstantiateParameters parameters, bool sceneObject         = false /* Metadata: 0x0064F6C6 */) => default;                                                           // 0x00000001805B1DB0-0x00000001805B24A0
예제 #2
0
 private static GameObject NetworkInstantiate(Hashtable networkEvent, Photon.Realtime.Player creator) => default;                                                                                          // 0x00000001805A9D20-0x00000001805AA420
 private static GameObject NetworkInstantiate(InstantiateParameters parameters, bool sceneObject = false /* Metadata: 0x0064F6C4 */, bool instantiateEvent = false /* Metadata: 0x0064F6C5 */) => default; // 0x00000001805A9400-0x00000001805A9D20