//-------------- COMBAT --------------\\ private void HeroNavigateHUD(MouseInput mouseInput) { if (this.fightHUD.CHOICEHUD == HUD.ChoiceHUD.Attack && mouseInput.IsLeftClicked()) { fightHUD.HitAnim("enemy"); FightHelper.PlayEffect("attack"); this.fightHUD.AddLog(FightHelper.Attack(hero, enemy)); this.turn = "enemy"; } else if (this.fightHUD.CHOICEHUD == HUD.ChoiceHUD.Spells && mouseInput.IsLeftClicked()) { this.fightHUD.MENUHUD = HUD.MenuHUD.Spells; } else if (this.fightHUD.CHOICEHUD == HUD.ChoiceHUD.Defend && mouseInput.IsLeftClicked()) { this.hero.Defending = true; this.turn = "enemy"; } else if (this.fightHUD.CHOICEHUD == HUD.ChoiceHUD.Inventory && mouseInput.IsLeftClicked()) { this.fightHUD.MENUHUD = HUD.MenuHUD.Inventory; } if (this.fightHUD.MENUHUD == HUD.MenuHUD.Spells && this.fightHUD.SPELLCHOICE == HUD.SpellChoice.ArcaneShock && mouseInput.IsLeftClicked()) { this.fightHUD.AddLog(FightHelper.Cast(hero, enemy, new Spells.ArcaneShock())); this.turn = "enemy"; } else if (this.fightHUD.MENUHUD == HUD.MenuHUD.Spells && this.fightHUD.SPELLCHOICE == HUD.SpellChoice.SelfCure && mouseInput.IsLeftClicked()) { this.fightHUD.AddLog(FightHelper.Cast(hero, hero, new Spells.SelfCure())); this.turn = "enemy"; } }
public void LoadContent(ContentManager Content) { this.Content = Content; // Create a reference to the game's Content Manager FightHelper.SetContent(Content); FightHelper.LoadContent(Content); this.fightHUD.LoadContent(this.Content); // Loads HUD Content }
public void ResetFight(Hero hero, Entity enemy) { this.turn = "hero"; this.hero = hero; // Reference Hero. this.enemy = enemy; // Reference Enemy. AIDelay = 0; this.fightHUD = new HUD(this.hero, this.enemy, this); // Create HUD this.fightHUD.LoadContent(Content); FightHelper.PlayEffect("fightStart"); }
public bool CheckFinished() { if (!FightHelper.IsAlive(enemy)) { this.hero.Experience += enemy.Experience; this.hero.Gold += enemy.Gold; return(true); } else if (!FightHelper.IsAlive(hero)) { return(true); } else { return(false); } }
private void EnemyNavigateAI() { if (this.enemy.AI() == "Attack") { this.fightHUD.AddLog(FightHelper.Attack(enemy, hero)); if (this.enemy.ID == "Slime") { FightHelper.PlayEffect("slimeAttack"); } else { FightHelper.PlayEffect("Attack"); } } else if (this.enemy.AI() == "Fireball") { this.fightHUD.AddLog(FightHelper.Cast(enemy, hero, new Fireball())); FightHelper.PlayEffect("fireball"); } else if (this.enemy.AI() == "Vampiric Bite") { this.fightHUD.AddLog(FightHelper.Cast(enemy, hero, new VampiricBite())); FightHelper.PlayEffect("vampiricBite"); } else if (this.enemy.AI() == "Dagger Throw") { this.fightHUD.AddLog(FightHelper.Cast(enemy, hero, new DaggerThrow())); FightHelper.PlayEffect("daggerThrow"); } fightHUD.HitAnim("hero"); if (this.hero.Defending) { this.hero.Defending = false; } this.turn = "hero"; }
public void Update(GameTime gameTime, MouseInput mouseInput, KeyboardInput keyboardInput) { #region Hero Turn if (this.turn == "hero") { this.HeroNavigateHUD(mouseInput); } #endregion #region AI Turn Timer else if (this.turn == "enemy") { if (this.AIDelay > 75) { this.AIDelay = 0; this.EnemyNavigateAI(); } else { this.AIDelay++; } } #endregion FightHelper.UpdateStats(enemy); FightHelper.UpdateStats(hero); this.enemy.fightAnim.Update(gameTime); // Update Enemy Animation this.hero.fightAnim.Update(gameTime); // Update Hero Animation this.fightHUD.Update(mouseInput, keyboardInput); // Update HUD }