public static void Init()
        {
            Rom.Seek(Address);
            Entries       = Rom.ReadUShort();
            MasterEntries = Rom.ReadUShort();

            Bgs     = new GfxBattleBg[Entries];
            Masters = new MasterEntry[MasterEntries];

            for (int i = 0; i < Entries; i++)
            {
                var bg = new GfxBattleBg();
                bg.index    = i;
                bg.GfxEntry = Rom.ReadUShort();
                bg.ArrEntry = Rom.ReadUShort();

                bg.Palette = Rom.ReadPals(2);
                bg.PalDir  = Rom.ReadUShort();

                Rom.SeekAdd(2);

                bg.PalStart = Rom.ReadUShort();
                bg.PalEnd   = Rom.ReadUShort();
                bg.PalDelay = Rom.ReadUShort();

                Rom.SeekAdd(0x26);

                bg.DriftH = Rom.ReadShort();
                bg.DriftV = Rom.ReadShort();

                Rom.SeekAdd(4);

                bg.AmplH    = Rom.ReadShort();
                bg.AmplV    = Rom.ReadShort();
                bg.WavenumH = Rom.ReadShort();
                bg.WavenumV = Rom.ReadShort();
                bg.FreqH    = Rom.ReadShort();
                bg.FreqV    = Rom.ReadShort();

                Rom.SeekAdd(8);

                Bgs[i] = bg;
            }

            for (int i = 0; i < MasterEntries; i++)
            {
                Masters[i]          = new MasterEntry();
                Masters[i].index    = i;
                Masters[i].Layer[0] = Rom.ReadUShort();
                Masters[i].Layer[1] = Rom.ReadUShort();
                Masters[i].Alpha[0] = Rom.ReadUShort();
                Masters[i].Alpha[1] = Rom.ReadUShort();
                Rom.SeekAdd(4);
            }
        }
 public static void UpdatePal(MPalette pal, GfxBattleBg bg, int t)
 {
     // Rotate pal to the t'th frame
     if ((t > 0) && (bg.PalDelay > 0))
     {
         t = t % (((bg.PalEnd - bg.PalStart) + 1) * bg.PalDelay);
         for (int i = bg.PalDelay; i < t; i += bg.PalDelay)
         {
             RotatePal(pal, bg);
         }
     }
 }
        public static void RotatePal(MPalette pal, GfxBattleBg bg)
        {
            if (bg.PalDir == 2)
            {
                // Forward
                Color tmp = pal.GetColorAt(bg.PalEnd);
                for (int j = bg.PalEnd; j > bg.PalStart; j--)
                {
                    pal.SetColorAt(j, pal.GetColorAt(j - 1));
                }
                pal.SetColorAt(bg.PalStart, tmp);
            }

            else
            {
                // Backward
                Color tmp = pal.GetColorAt(bg.PalStart);
                for (int j = bg.PalStart; j < bg.PalEnd; j++)
                {
                    pal.SetColorAt(j, pal.GetColorAt(j + 1));
                }
                pal.SetColorAt(bg.PalEnd, tmp);
            }
        }
示例#4
0
        public static int LoadRom(string filename)
        {
            if (!File.Exists(filename))
            {
                return(-1);
            }

            try
            {
                Rom = File.ReadAllBytes(filename);
            }
            catch
            {
                return(-2);
            }

            if (Rom.Length != 0x2000000)
            {
                return(-3);
            }

            string header     = "MOTHER3\0\0\0\0\0A3UJ";
            string headerTest = string.Empty;

            for (int i = 0xA0; i < 0xB0; i++)
            {
                headerTest += (char)Rom[i];
            }
            if (!header.Equals(headerTest))
            {
                return(-4);
            }

            IsLoaded = true;

            switch (Rom[0x124C18])
            {
            case 0x9C:
                Version = RomVersion.English;
                break;

            case 0x1C:
                Version = RomVersion.Englishv12;
                break;

            default:
                Version = RomVersion.Japanese;
                break;
            }

            if (Rom[0x1DB4] == 0x73)
            {
                DecodeAddress = 0x13C5F2;
                DecodeMod     = 0x10E;
            }
            else
            {
                DecodeAddress = 0x13C5D8;
                DecodeMod     = 0x126;
            }

            GfxProvider.RomTileCache.Clear();

            M3CC.Init();
            TextProvider.Init();
            TextItemNames.Init();
            TextEnemyNames.Init();
            TextEnemyShortNames.Init();
            TextMusicNames.Init();
            TextItemDescriptions.Init();
            TextEnemyDescriptions.Init();
            TextBattle.Init();
            TextMain.Init();
            TextMapNames.Init();
            TextPsiNames.Init();
            TextCharNames.Init();
            TextDontCareNames.Init();

            GfxBattleTable.Init();
            GfxBattleSprites.Init();
            GfxItems.Init();
            GfxBattleAnimations.Init();
            GfxBattleBgTable.Init();
            GfxBattleBg.Init();
            GfxTownMaps.Init();
            GfxLogoTitle.Init();

            SpriteData.Init();

            MusicPlayerTable.Init();
            ActionTable.Init();

            SongTable.Init();

            return(0);
        }