示例#1
0
        private void Start()
        {
            morphGod         = FindObjectOfType <MorphGod>();
            randomTargets    = new List <TransformStruct>();
            morphGod.botPool = new Queue <MicroBot>();
            poolToList       = new List <MicroBot>();
            for (int i = 0; i < 1800; i++)
            {
                var newPoolObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                newPoolObject.transform.SetParent(morphGod.gameObject.transform);
                newPoolObject.transform.position   = transform.position;
                newPoolObject.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
                newPoolObject.TryGetComponent(out Renderer _r);
                var _color = Random.ColorHSV();
                _r.material.color = _color;
                _r.material.EnableKeyword("_EMISSION");

                _r.material.SetColor(EmissionColor, _color * 2f);

                randomTargets.Add(new TransformStruct(new Vector3(Random.Range(30, -30), 0, Random.Range(30, -30)),
                                                      new Vector3(Random.Range(90, -90), Random.Range(90, -90), Random.Range(90, -90))));

                newPoolObject.name = i.ToString() + " Pool";
                newPoolObject.SetActive(true);
                morphGod.botPool.Enqueue(new MicroBot(null, newPoolObject.transform,
                                                      _r.material.color));
            }


            poolToList = morphGod.botPool.ToList();
            moving     = true;
            Invoke(nameof(StopInit), 5f);
        }
示例#2
0
        private void Start()
        {
            morphGod        = FindObjectOfType <MorphGod>();
            activeTreeRoots = new List <MicroBot>();

            Invoke(nameof(Bleh), 5f);
        }