public void FillLight(LightingArgs args) { handler.Invoke(args); }
/// <summary> /// Handles lighting from another mod. /// </summary> /// <param name="source">The source game object.</param> /// <param name="args">The lighting arguments.</param> internal void CastLight(GameObject source, LightingArgs args) { method?.GetValue(source, args.SourceCell, args.Range, args.Brightness); }
public void FillLight(LightingArgs args) { fillLight.Invoke(args.Source, args.SourceCell, args.Range, args.Brightness); }