public SubmitItemZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }
public HarvestPlantZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }
public DrillMineralZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }
public ScanContainerZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }