public SubmitItemZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter)
     : base(zone, player, target, zoneMissionInProgress)
 {
     _progressCounter = progressCounter;
 }
 public HarvestPlantZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter)
     : base(zone, player, target, zoneMissionInProgress)
 {
     _progressCounter = progressCounter;
 }
 public DrillMineralZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter)
     : base(zone, player, target, zoneMissionInProgress)
 {
     _progressCounter = progressCounter;
 }
 public ScanContainerZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter)
     : base(zone, player, target, zoneMissionInProgress)
 {
     _progressCounter = progressCounter;
 }