// Checks input //Gameworld as argument is JUST FOR TESTING-PURPOSES public void checkInput(GameTime gameTime, InputHandler inputHandler, Gameworld gameWorld) { Vector2 tempVector = inputHandler.getMovementInputFromPlayer(); playerObject.update(tempVector); //playerObject.update(inputHandler.getMovementInputFromPlayer()); //Temp input inputHandler.updateInput(); if (inputHandler.KeyDown(Keys.X)) { gameWorld.getCamera().Zoom += (float)0.01; } if (inputHandler.KeyDown(Keys.Z)) { gameWorld.getCamera().Zoom -= (float)0.01; } if (inputHandler.KeyDown(Keys.D)) { playerObject.updatePosition(1, 0); } if (inputHandler.KeyDown(Keys.A)) { playerObject.updatePosition(-1, 0); } if (inputHandler.KeyDown(Keys.S)) { playerObject.updatePosition(0, 1); } if (inputHandler.KeyDown(Keys.W)) { playerObject.updatePosition(0, -1); } }
// Checks input during gameplay //Gameworld as argument is JUST FOR TESTING-PURPOSES public void checkInput(GameTime gameTime, InputHandler inputHandler, Gameworld gameWorld) { // Controller input Vector2 movementVector = inputHandler.getLeftStickMovement(); Vector2 rightStick = inputHandler.getRightStickMovement(); //playerObject.update(movementVector, rightStick, gameTime); if (inputHandler.ButtonDown(Buttons.RightTrigger) || inputHandler.KeyDown(Keys.LeftShift)) { updateGravityWell(gameWorld, inputHandler.getRightTrigger()); } else { gameWorld.setDrawGravityWell(false, 0); } if (inputHandler.ButtonDown(Buttons.LeftTrigger) || inputHandler.KeyDown(Keys.Space)) { gameWorld.getPlayer().ShootingRockets = true; } if (inputHandler.ButtonReleased(Buttons.LeftTrigger) || inputHandler.KeyReleased(Keys.Space)) { gameWorld.getPlayer().ShootingRockets = false; } #if DEBUG if (inputHandler.ButtonPressed(Buttons.LeftShoulder) && inputHandler.ButtonPressed(Buttons.RightShoulder)) gameWorld.setDebug(); #endif // Temp Keyboardinput ///////////////////////////////////////////////////////////////////////////////////////////////////////// // !USING A KEYBOARD WILL BREAK THE SPEED OF THE PLAYER. THIS IS NOT TO BE INCLUDED IN THE FINAL GAME! // // !IT ALSO SCREWS WITH PROJECTILE VELOCITY/DIRECTION! // ///////////////////////////////////////////////////////////////////////////////////////////////////////// inputHandler.updateInput(); // Zooming if (inputHandler.KeyDown(Keys.X)) { gameWorld.getCamera().Zoom += 0.01f; } if (inputHandler.KeyDown(Keys.Z)) { gameWorld.getCamera().Zoom -= 0.01f; } if (inputHandler.KeyDown(Keys.C)) { gameWorld.getCamera().Zoom = 1.0f; } // Movement if (inputHandler.KeyDown(Keys.D)) movementVector.X = 1; if (inputHandler.KeyDown(Keys.A)) movementVector.X = -1; if (inputHandler.KeyDown(Keys.S)) movementVector.Y = -1; if (inputHandler.KeyDown(Keys.W)) movementVector.Y = 1; // Shooting if (inputHandler.KeyDown(Keys.Right)) rightStick.X = 1; if (inputHandler.KeyDown(Keys.Left)) rightStick.X = -1; if (inputHandler.KeyDown(Keys.Down)) rightStick.Y = -1; if (inputHandler.KeyDown(Keys.Up)) rightStick.Y = 1; // Other keys #if DEBUG if (inputHandler.KeyReleased(Keys.F1)) gameWorld.setDebug(); #endif physicsEngine.collisionDetection(ref gameWorld, movementVector, rightStick, gameTime); }
public void updateMenu(Gameworld gameWorld, InputHandler inputHandler, GameTime gameTime, Highscores highscores) { inputHandler.updateInput(); Vector2 movementVector = inputHandler.getLeftStickMovement(); bool aButton = false; // flagged if A button, or Enter, is pressed bool bButton = false; // flagged if B button, or backspace, is pressed int movementY = 0; // Tells the menu where to move next (-1 is up, 1 is down) int movementX = 0; if (inputHandler.ButtonPressed(Buttons.DPadDown) || movementVector.Y < 0 || inputHandler.KeyReleased(Keys.Down)) movementY = 1; if (inputHandler.ButtonPressed(Buttons.DPadUp) || movementVector.Y > 0 || inputHandler.KeyReleased(Keys.Up)) movementY = -1; if (inputHandler.ButtonPressed(Buttons.DPadLeft) || movementVector.X < 0 || inputHandler.KeyReleased(Keys.Left)) movementX = -1; if (inputHandler.ButtonPressed(Buttons.DPadRight) || movementVector.X > 0 || inputHandler.KeyReleased(Keys.Right)) movementX = 1; if (inputHandler.ButtonPressed(Buttons.A) || inputHandler.KeyDown(Keys.Enter)) aButton = true; if (inputHandler.ButtonPressed(Buttons.B) || inputHandler.KeyDown(Keys.Back)) bButton = true; if (menuHandler.ElapsedSinceLastInput > menuHandler.AllowedTimeBetweenInputs) { if (movementY != 0 || movementX != 0 || aButton || bButton) { menuHandler.update(movementY, movementX, aButton, bButton); menuHandler.ElapsedSinceLastInput = 0; } } menuHandler.ElapsedSinceLastInput += gameTime.ElapsedGameTime.Milliseconds; if (menuHandler.sendScore) { sendScore(gameWorld); menuHandler.ExitGame = true; } }