public Controller(ContentHolder content, SoundManager soundManager, Highscores hs, string title, int width, int height) { //playerObject = new GameObject[Constants.maxNumberOfObjectsInArray]; this.soundManager = soundManager; playerObject = null; this.content = content; physicsEngine = new PhysicsEngine(); menuHandler = new MenuHandler(content, width, height, hs); elapsed = 0; randGen = new Random(); randomTimeBetweenSpawns = randGen.Next(1, 5); this.hs = hs; soundManager.playSoundtrack(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here gamestate = GameStates.Menu; highScores = new Highscores(); contentHolder = new ContentHolder(this.Content); soundManager = new SoundManager(contentHolder); gameController = new Controllers.Controller(contentHolder, soundManager, highScores, gameName, width, height); inputHandler = new InputHandler(); gameWorld = new Models.Gameworld(contentHolder, GraphicsDevice.Viewport, 4096); //TODO SINGLETON base.Initialize(); }