Ejemplo n.º 1
0
        public Controller(ContentHolder content, SoundManager soundManager, Highscores hs, string title, int width, int height)
        {
            //playerObject = new GameObject[Constants.maxNumberOfObjectsInArray];
            this.soundManager = soundManager;
            playerObject = null;
            this.content = content;
            physicsEngine = new PhysicsEngine();
            menuHandler = new MenuHandler(content, width, height, hs);
            elapsed = 0;
            randGen = new Random();
            randomTimeBetweenSpawns = randGen.Next(1, 5);

            this.hs = hs;

            soundManager.playSoundtrack();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            gamestate = GameStates.Menu;
            highScores = new Highscores();
            contentHolder = new ContentHolder(this.Content);
            soundManager = new SoundManager(contentHolder);
            gameController = new Controllers.Controller(contentHolder, soundManager, highScores, gameName, width, height);
            inputHandler = new InputHandler();
            gameWorld = new Models.Gameworld(contentHolder, GraphicsDevice.Viewport, 4096);    //TODO SINGLETON

            base.Initialize();
        }