/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here gameController = new Controllers.Controller(); contentHolder = new ContentHolder(this.Content); inputHandler = new InputHandler(); gameWorld = new Models.Gameworld(contentHolder, GraphicsDevice.Viewport); //TODO SINGLETON base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here gamestate = GameStates.Menu; highScores = new Highscores(); contentHolder = new ContentHolder(this.Content); soundManager = new SoundManager(contentHolder); gameController = new Controllers.Controller(contentHolder, soundManager, highScores, gameName, width, height); inputHandler = new InputHandler(); gameWorld = new Models.Gameworld(contentHolder, GraphicsDevice.Viewport, 4096); //TODO SINGLETON base.Initialize(); }