public void InsertAt(int index, T controlkey, string value, object waitTime) { if ((index > Count) || (index < 0)) { return; } ControlActionValuePair <T> pair = new ControlActionValuePair <T>(controlkey, ActionConstants.UNDEFINED, value, waitTime); _controlKeyValuePairs.Insert(index, pair); if (_currIndex >= index) { _currIndex++; } }
public void Add(T controlKey, string action, object value, object waitTime) { ControlActionValuePair <T> pair = new ControlActionValuePair <T>(controlKey, action, value, waitTime); _controlKeyValuePairs.Add(pair); }
public string Action(int index) { ControlActionValuePair <T> kvpair = (ControlActionValuePair <T>)_controlKeyValuePairs[index]; return(kvpair.Action); }
public object WaitTime(int index) { ControlActionValuePair <T> kvpair = (ControlActionValuePair <T>)_controlKeyValuePairs[index]; return(kvpair.WaitTime); }
public T ControlKey(int index) { ControlActionValuePair <T> kvpair = (ControlActionValuePair <T>)_controlKeyValuePairs[index]; return(kvpair.ControlKey); }