public Pax4UiStateLavaAndIceMenu(String p_name, Pax4Ui p_ui) : base(p_name, p_ui) { float duration = 0.5f; //float delay = 0.0f; Vector2 position; Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null); colorModifierEnter.Ini(Color.Black, Color.White, duration); AddStateEnterModifier(colorModifierEnter); Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null); colorModifierExit.Ini(Color.White, Color.Black, duration); AddStateExitModifier(colorModifierExit); Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null); alphaModifierEnter.Ini(0.0f, 1.0f, duration); AddStateEnterModifier(alphaModifierEnter); Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null); alphaModifierExit.Ini(1.0f, 0.0f, duration); AddStateExitModifier(alphaModifierExit); //Pax4SpritePositionModifier positionModifierEnter = null; //Pax4SpritePositionModifier positionModifierExit = null; //Pax4SpriteTextModifier textModifier = null; //Pax4UiState state = null; //float duration = Pax4Ui._btnDuration; //float delay = 0.0f; Vector2 position0 = Vector2.Zero; Vector2 position1 = Vector2.Zero; String textureName = null; Texture2D texture = null; //SpriteFont spriteFont = null; Pax4Sprite sprite = null; //************************************************** //create //************************************************** //************************************************** //bg //************************************************** position.X = 95.0f; position.Y = 223.0f; //misc sprite = new Pax4SpriteTexture("lavaandiceMenuBg", null); AddChild(sprite); textureName = "Sprite/lavaandiceInGameMenuBg"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); position.X = 170.0f; position.Y = 246.0f; sprite = new Pax4SpriteTexture("lavaandiceMenuTitle", null); AddChild(sprite); textureName = "Sprite/lavaandiceInGameMenuTextMenu"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //************************************************** //buttons //************************************************** sprite = new Pax4Button("lavaandiceMenuResume", null); AddChild(sprite); textureName = "Sprite/lavaandiceResumeBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceResumeBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceResumeBtn_Click); position.X = 126.0f; position.Y = 318.0f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); sprite = new Pax4Button("lavaandiceMenuRetry", null); AddChild(sprite); textureName = "Sprite/lavaandiceRetryBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceRetryBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceRetryBtn_Click); position.X = 126.0f; position.Y = 446.0f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); sprite = new Pax4Button("lavaandiceMenuExit", null); AddChild(sprite); textureName = "Sprite/lavaandiceExitBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceExitBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceExitBtn_Click); position.X = 126.0f; position.Y = 574.0f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); }
public Pax4UiStateLavaAndIceMissionDifficulty(String p_name, Pax4Ui p_ui) : base(p_name, p_ui) { Vector2 position; float duration = 0.5f; //float delay = 0.0f; Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null); colorModifierEnter.Ini(Color.Black, Color.White, duration); AddStateEnterModifier(colorModifierEnter); Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null); colorModifierExit.Ini(Color.White, Color.Black, duration); AddStateExitModifier(colorModifierExit); Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null); alphaModifierEnter.Ini(0.0f, 1.0f, duration); AddStateEnterModifier(alphaModifierEnter); Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null); alphaModifierExit.Ini(1.0f, 0.0f, duration); AddStateExitModifier(alphaModifierExit); //Pax4SpritePositionModifier positionModifierEnter = null; //Pax4SpritePositionModifier positionModifierExit = null; //Pax4SpriteTextModifier textModifier = null; //Pax4UiState state = null; Vector2 position0 = Vector2.Zero; Vector2 position1 = Vector2.Zero; String textureName = null; Texture2D texture = null; //SpriteFont spriteFont = null; Pax4Sprite sprite = null; //************************************************** //create //************************************************** //************************************************** //bg //************************************************** position.X = 0.5f; position.Y = 0.5f; //misc sprite = new Pax4SpriteTexture("lavaandiceMenuBg", null); AddChild(sprite); textureName = "Sprite/lavaandiceInGameMenuBg"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); position.X = 0.5f; position.Y = 0.2f; sprite = new Pax4SpriteTexture("lavaandiceDifficultyTitle", null); AddChild(sprite); textureName = "Sprite/lavaandiceInGameMenuTextDifficulty"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //************************************************** //buttons //************************************************** sprite = new Pax4Button("lavaandiceDifficultyNightmare", null); AddChild(sprite); textureName = "Sprite/lavaandiceNightmareBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceNightmareBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceNightmareBtn_Click); position.X = 0.5f; position.Y = 0.3f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); sprite = new Pax4Button("lavaandiceDifficultyHard", null); AddChild(sprite); textureName = "Sprite/lavaandiceHardBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceHardBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceHardBtn_Click); position.X = 0.5f; position.Y = 0.5f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); sprite = new Pax4Button("lavaandiceDifficultyNormal", null); AddChild(sprite); textureName = "Sprite/lavaandiceNormalBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceNormalBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceNormalBtn_Click); position.X = 0.5f; position.Y = 0.7f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); sprite = new Pax4Button("lavaandiceDifficultyEasy", null); AddChild(sprite); textureName = "Sprite/lavaandiceEasyBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceEasyBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceEasyBtn_Click); position.X = 0.5f; position.Y = 0.9f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); position.X = 0.1f; position.Y = 0.1f; //misc sprite = new Pax4Button("lavaandiceBackBtn", null); AddChild(sprite); textureName = "Sprite/lavaandiceBackBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceBackBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetTextSpriteFont("SpriteFont/Livingstone", position, "Back"); ((Pax4Button)sprite).SetOnClick(this.lavaandiceBackBtn_Click); //position.X = 160.0f; //position.Y = 820.0f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); }
public Pax4UiStateLavaAndIceMission(String p_name, Pax4Ui p_ui, Pax4WorldLavaAndIce.ELavaAndIceMissionType p_missionType = Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) : base(p_name, p_ui) { //_blendState = BlendState.AlphaBlend; String textureName = null; Texture2D texture = null; Pax4Sprite sprite = null; Pax4Sprite scoreSprite = null; Vector2 position; float duration = 0.3f; //float delay = 0.0f; Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null); colorModifierEnter.Ini(Color.Black, Color.White, duration); AddStateEnterModifier(colorModifierEnter); Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null); colorModifierExit.Ini(Color.White, Color.Black, duration); AddStateExitModifier(colorModifierExit); Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null); alphaModifierEnter.Ini(0.0f, 1.0f, duration); AddStateEnterModifier(alphaModifierEnter); Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null); alphaModifierExit.Ini(1.0f, 0.0f, duration); AddStateExitModifier(alphaModifierExit); //Pax4SpriteColorModifier colorModifier = null; //Pax4SpriteAlphaModifier alphaModifier = null; Pax4SpritePositionModifier positionModifier = null; //Pax4SpriteTextModifier textModifier = null; Pax4SpriteTextNumberModifier textNumberModifier = null; position.X = 0.1f; position.Y = 0.1f; textureName = "Sprite/lavaandiceInGameFgScore"; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4SpriteTexture("top", null); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(position); AddChild(sprite); scoreSprite = sprite; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); textureName = "Sprite/lavaandiceInGameFgBottom"; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4SpriteTexture("bottom", null); ((Pax4SpriteTexture)sprite).SetTexture(texture); position.X = 0.1f; position.Y = 0.2f; sprite.SetPosition(position); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); position.Y = 0.3f; position.X = 0.4f; if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA || p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) { textureName = "Sprite/lavaandiceInGameFgLavaLauncher"; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4ToggleButton("lavaLauncher", null); ((Pax4SpriteTexture)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceInGameFgLavaLauncherOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4ToggleButton)sprite).SetTextureOver(texture); ((Pax4ToggleButton)sprite).SetOnClick(lavaandiceLavaLauncher_Click); ((Pax4ToggleButton)sprite).ToggleEnabled(false); _lavaLauncher = (Pax4ToggleButton)sprite; //if (Pax4Camera._backBufferWidth > 480) //{ // if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) // position.X = 127.0f; //} //else if (Pax4Camera._backBufferWidth == 480) //{ // if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) // position.X = 130.0f; //} //else if (Pax4Camera._backBufferWidth <= 320) //{ // if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) // position.X = 137.0f; //} sprite.SetPosition(position); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); } if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._ICE || p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) { textureName = "Sprite/lavaandiceInGameFgIceLauncher"; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4ToggleButton("iceLauncher", null); ((Pax4SpriteTexture)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceInGameFgIceLauncherOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4ToggleButton)sprite).SetTextureOver(texture); ((Pax4ToggleButton)sprite).SetOnClick(lavaandiceIceLauncher_Click); ((Pax4ToggleButton)sprite).ToggleEnabled(false); _iceLauncher = (Pax4ToggleButton)sprite; //position.X = 0.4; //if (Pax4Camera._backBufferWidth > 480) //{ // if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) // position.X = 263.0f; //} //else if (Pax4Camera._backBufferWidth == 480) //{ // if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) // position.X = 260.0f; //} //else if (Pax4Camera._backBufferWidth <= 320) //{ // if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE) // position.X = 253.0f; //} sprite.SetPosition(position); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); } textureName = "Sprite/lavaandiceInGameMenuBtn"; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4Button("menu", null); ((Pax4Button)sprite).SetTexture(texture); position.X = 0.7f; position.Y = 0.1f; sprite.SetPosition(position); textureName = "Sprite/lavaandiceInGameMenuBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceMenuBtn_Click); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); textureName = "Sprite/lavaandiceInGamePauseBtn"; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4ToggleButton("pause", null); ((Pax4Button)sprite).SetTexture(texture); position.X = 0.3f; position.Y = 0.3f; sprite.SetPosition(position); textureName = "Sprite/lavaandiceInGamePauseBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandicePauseBtn_Click); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //position.X = -20.0f; //position.Y = 45.0f; position.X = 64.0f; position.Y = 47.0f; sprite = new Pax4UiLavaAndIceMissionThermometer("thermometer", null); sprite.SetPosition(position); AddChild(sprite); position.X = 0.0f; position.Y = 0.0f; sprite = new Pax4UiLavaAndIceMissionHealth("health", null); sprite.SetPosition(position); AddChild(sprite); position.X = 8.0f; position.Y = 52.0f; sprite = new Pax4UiLavaAndIceMissionTimer("timer", null); sprite.SetPosition(position); AddChild(sprite); _missionTimer = (Pax4UiLavaAndIceMissionTimer)sprite; Vector2 position1 = new Vector2(-150, 52); position1 *= Pax4Camera._current._scale2; position *= Pax4Camera._current._scale2; positionModifier = new Pax4SpritePositionModifier("", null); positionModifier.Ini(position1, position, 0.2f); positionModifier.AddChild(sprite); AddStateEnterModifier(positionModifier); position *= Pax4Camera._current._scale2; positionModifier = new Pax4SpritePositionModifier("", null); positionModifier.AddChild(sprite); positionModifier.Ini(position, position1, 0.2f); AddStateExitModifier(positionModifier); //************************************************** //create text sprites //************************************************** float xpos = 0.0f; //float xstep = 0.0f; //float xoff = 0.0f; float ypos = 0.0f; float ystep = 0.0f; //float yoff = 0.0f; float scale; //Score xpos = 91.0f; ypos = 4.0f; ystep = 22.0f; sprite = new Pax4SpriteText("score", scoreSprite); position.X = xpos; position.Y = ypos; ypos += ystep; scale = 0.40f; sprite.SetPosition(position); sprite.SetColor(Color.White); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("Score:"); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //Score value xpos = 145.0f; ypos = 4.0f; sprite = new Pax4SpriteText("scoreValue", scoreSprite); position.X = xpos; position.Y = ypos; ypos += ystep; scale = 0.45f; sprite.SetPosition(position); sprite.SetColor(Color.GreenYellow); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("0"); AddChild(sprite); _scoreSprite = sprite; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); textNumberModifier = new Pax4SpriteTextNumberModifier("", null); textNumberModifier.AddChild(sprite); AddStateEnterModifier(textNumberModifier); _scoreSpriteModifier = textNumberModifier; //High Score xpos = 81.0f; sprite = new Pax4SpriteText("highScore", scoreSprite); position.X = xpos; position.Y = ypos; scale = 0.35f; sprite.SetPosition(position); sprite.SetColor(Color.White); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("High Score:"); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //High Score value xpos = 161.0f; ypos = ypos - 1.0f; sprite = new Pax4SpriteText("highScoreValue", scoreSprite); position.X = xpos; position.Y = ypos; scale = 0.40f; sprite.SetPosition(position); sprite.SetColor(Color.GreenYellow); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("0"); AddChild(sprite); _highScoreSprite = sprite; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //************************************************** //create medal sprites //************************************************** if (_medalSprite == null) { _medalSprite = new Dictionary <String, Pax4Sprite>(); } else { return; } Dictionary <String, String> _medal = new Dictionary <String, String>(); _medal.Add("nightmareOn", "Sprite/lavaandiceNightmareOn"); //_medal.Add("nightmareOff", "Sprite/lavaandiceNightmareOff"); _medal.Add("hardOn", "Sprite/lavaandiceHardOn"); //_medal.Add("hardOff", "Sprite/lavaandiceHardOff"); _medal.Add("normalOn", "Sprite/lavaandiceNormalOn"); //_medal.Add("normalOff", "Sprite/lavaandiceNormalOff"); _medal.Add("easyOn", "Sprite/lavaandiceEasyOn"); //_medal.Add("easyOff", "Sprite/lavaandiceEasyOff"); xpos = 251.0f; ypos = 2.0f; foreach (KeyValuePair <String, String> kvp in _medal) { textureName = kvp.Value; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4SpriteTexture(kvp.Key, scoreSprite); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(new Vector2(xpos, ypos)); _medalSprite.Add(sprite._name, sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); } _currentMedalSprite = sprite; }
public Pax4UiStateLavaAndIceVictory(String p_name, Pax4Ui p_ui) : base(p_name, p_ui) { Vector2 position; float duration = 0.5f; Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null); colorModifierEnter.Ini(Color.Black, Color.White, duration); AddStateEnterModifier(colorModifierEnter); Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null); colorModifierExit.Ini(Color.White, Color.Black, duration); AddStateExitModifier(colorModifierExit); Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null); alphaModifierEnter.Ini(0.0f, 1.0f, duration); AddStateEnterModifier(alphaModifierEnter); Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null); alphaModifierExit.Ini(1.0f, 0.0f, duration); AddStateExitModifier(alphaModifierExit); //Pax4SpritePositionModifier positionModifierEnter = null; //Pax4SpritePositionModifier positionModifierExit = null; //Pax4SpriteTextModifier textModifier = null; Pax4SpriteTextNumberModifier textNumberModifier = null; //float delay = 0.0f; Vector2 position0 = Vector2.Zero; Vector2 position1 = Vector2.Zero; String textureName = null; Texture2D texture = null; //SpriteFont spriteFont = null; Pax4Sprite sprite = null; //************************************************** //bg //************************************************** position.X = 63.0f; position.Y = 145.0f; //misc sprite = new Pax4SpriteTexture("lavaandiceMenuBg", null); AddChild(sprite); textureName = "Sprite/lavaandiceInGameVictoryBg"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //************************************************** //buttons //************************************************** sprite = new Pax4Button("lavaandiceMenuExit", null); AddChild(sprite); textureName = "Sprite/lavaandiceExitBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceExitBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceExitBtn_Click); position.X = 126.0f; position.Y = 368.0f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); sprite = new Pax4Button("lavaandiceMenuRetry", null); AddChild(sprite); textureName = "Sprite/lavaandiceRetryBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceRetryBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceRetryBtn_Click); position.X = 126.0f; position.Y = 496.0f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); sprite = new Pax4Button("lavaandiceMenuContinue", null); AddChild(sprite); textureName = "Sprite/lavaandiceContinueBtn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTexture(texture); textureName = "Sprite/lavaandiceContinueBtnOver"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4Button)sprite).SetTextureOver(texture); ((Pax4Button)sprite).SetOnClick(this.lavaandiceContinueBtn_Click); position.X = 126.0f; position.Y = 624.0f; sprite.SetPosition(position); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //************************************************** //create //************************************************** float xpos = 0.0f; //float xstep = 0.0f; //float xoff = 0.0f; float ypos = 0.0f; float ystep = 0.0f; //float yoff = 0.0f; float scale; //Difficulty xpos = 105.0f; ypos = 246.0f; sprite = new Pax4SpriteText("difficulty", null); position.X = xpos; position.Y = ypos; scale = 0.55f; sprite.SetPosition(position); sprite.SetColor(Color.White); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("Difficulty:"); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //Difficulty Value xpos = 210.0f; ypos = 246.0f; ystep = 30.0f; sprite = new Pax4SpriteText("difficultyValue", null); position.X = xpos; position.Y = ypos; ypos += ystep; scale = 0.60f; sprite.SetPosition(position); sprite.SetColor(Color.OrangeRed); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("Hard"); AddChild(sprite); _difficultySprite = sprite; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //Score xpos = 105.0f; sprite = new Pax4SpriteText("score", null); position.X = xpos; position.Y = ypos; scale = 0.65f; sprite.SetPosition(position); sprite.SetColor(Color.White); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("Score:"); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //Score value xpos = 188.0f; sprite = new Pax4SpriteText("scoreValue", null); position.X = xpos; position.Y = ypos - 1.0f; ypos += ystep; scale = 0.75f; sprite.SetPosition(position); sprite.SetColor(Color.GreenYellow); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("100,000,000"); AddChild(sprite); _scoreSprite = sprite; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); textNumberModifier = new Pax4SpriteTextNumberModifier("", null); textNumberModifier.AddChild(sprite); //textNumberModifier.Ini(1000000.0f, 0.0f, true, 10.0f); AddStateEnterModifier(textNumberModifier); _currentScoreModifier = textNumberModifier; //Total Score xpos = 105.0f; sprite = new Pax4SpriteText("totalScore", null); position.X = xpos; position.Y = ypos + 5.0f; scale = 0.50f; sprite.SetPosition(position); sprite.SetColor(Color.White); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("Total Score:"); AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //Total Score value xpos = 222.0f; ypos = ypos + 4.0f; sprite = new Pax4SpriteText("totalScoreValue", null); position.X = xpos; position.Y = ypos; scale = 0.55f; sprite.SetPosition(position); sprite.SetColor(Color.GreenYellow); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold"); ((Pax4SpriteText)sprite).SetScale(scale); ((Pax4SpriteText)sprite).SetText("100,000,000"); AddChild(sprite); _totalScoreSprite = sprite; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); textNumberModifier = new Pax4SpriteTextNumberModifier("", null); textNumberModifier.AddChild(sprite); //textNumberModifier.Ini(0.0f, 10000000.0f, true, 10.0f); AddStateEnterModifier(textNumberModifier); _totalScoreModifier = textNumberModifier; //************************************************** //create medal sprites //************************************************** if (_medalSprite == null) { _medalSprite = new Dictionary <String, Pax4Sprite>(); } else { return; } duration = 0.2f; _medalColorModifier = new Pax4SpriteColorModifier("", null); _medalColorModifier.Ini(Color.White, Color.Black, duration); _medalColorModifier.SetOscillating(); AddStateEnterModifier(_medalColorModifier); _medalAlphaModifier = new Pax4SpriteAlphaModifier("", null); _medalAlphaModifier.Ini(1.0f, 0.0f, duration); _medalAlphaModifier.SetOscillating(); AddStateEnterModifier(_medalAlphaModifier); Dictionary <String, String> _medal = new Dictionary <String, String>(); _medal.Add("nightmareOn", "Sprite/lavaandiceNightmareOn"); _medal.Add("hardOn", "Sprite/lavaandiceHardOn"); _medal.Add("normalOn", "Sprite/lavaandiceNormalOn"); _medal.Add("easyOn", "Sprite/lavaandiceEasyOn"); xpos = 335.0f; ypos = 250.0f; foreach (KeyValuePair <String, String> kvp in _medal) { textureName = kvp.Value; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4SpriteTexture(kvp.Key, null); ((Pax4SpriteTexture)sprite).SetTexture(texture); sprite.SetPosition(new Vector2(xpos, ypos)); sprite.SetScale(1.6f); _medalSprite.Add(sprite._name, sprite); _medalColorModifier.AddChild(sprite); _medalAlphaModifier.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierExit.AddChild(sprite); } _currentMedalSprite = sprite; }