Example #1
0
        public Pax4UiStateLavaAndIceMenu(String p_name, Pax4Ui p_ui)
            : base(p_name, p_ui)
        {
            float duration = 0.5f;
            //float delay = 0.0f;
            Vector2 position;
            Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null);

            colorModifierEnter.Ini(Color.Black, Color.White, duration);
            AddStateEnterModifier(colorModifierEnter);
            Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null);

            colorModifierExit.Ini(Color.White, Color.Black, duration);
            AddStateExitModifier(colorModifierExit);

            Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null);

            alphaModifierEnter.Ini(0.0f, 1.0f, duration);
            AddStateEnterModifier(alphaModifierEnter);
            Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null);

            alphaModifierExit.Ini(1.0f, 0.0f, duration);
            AddStateExitModifier(alphaModifierExit);

            //Pax4SpritePositionModifier positionModifierEnter = null;
            //Pax4SpritePositionModifier positionModifierExit = null;
            //Pax4SpriteTextModifier textModifier = null;
            //Pax4UiState state = null;
            //float duration = Pax4Ui._btnDuration;
            //float delay = 0.0f;
            Vector2 position0 = Vector2.Zero;
            Vector2 position1 = Vector2.Zero;

            String    textureName = null;
            Texture2D texture     = null;
            //SpriteFont spriteFont = null;
            Pax4Sprite sprite = null;

            //**************************************************
            //create
            //**************************************************

            //**************************************************
            //bg
            //**************************************************
            position.X = 95.0f;
            position.Y = 223.0f;
            //misc
            sprite = new Pax4SpriteTexture("lavaandiceMenuBg", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceInGameMenuBg";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            position.X = 170.0f;
            position.Y = 246.0f;
            sprite     = new Pax4SpriteTexture("lavaandiceMenuTitle", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceInGameMenuTextMenu";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);
            //**************************************************
            //buttons
            //**************************************************

            sprite = new Pax4Button("lavaandiceMenuResume", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceResumeBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceResumeBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceResumeBtn_Click);
            position.X = 126.0f;
            position.Y = 318.0f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            sprite = new Pax4Button("lavaandiceMenuRetry", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceRetryBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceRetryBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceRetryBtn_Click);
            position.X = 126.0f;
            position.Y = 446.0f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            sprite = new Pax4Button("lavaandiceMenuExit", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceExitBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceExitBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceExitBtn_Click);
            position.X = 126.0f;
            position.Y = 574.0f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);
        }
Example #2
0
        public Pax4UiStateLavaAndIceMissionDifficulty(String p_name, Pax4Ui p_ui)
            : base(p_name, p_ui)
        {
            Vector2 position;
            float   duration = 0.5f;
            //float delay = 0.0f;

            Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null);

            colorModifierEnter.Ini(Color.Black, Color.White, duration);
            AddStateEnterModifier(colorModifierEnter);
            Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null);

            colorModifierExit.Ini(Color.White, Color.Black, duration);
            AddStateExitModifier(colorModifierExit);

            Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null);

            alphaModifierEnter.Ini(0.0f, 1.0f, duration);
            AddStateEnterModifier(alphaModifierEnter);
            Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null);

            alphaModifierExit.Ini(1.0f, 0.0f, duration);
            AddStateExitModifier(alphaModifierExit);

            //Pax4SpritePositionModifier positionModifierEnter = null;
            //Pax4SpritePositionModifier positionModifierExit = null;
            //Pax4SpriteTextModifier textModifier = null;
            //Pax4UiState state = null;
            Vector2 position0 = Vector2.Zero;
            Vector2 position1 = Vector2.Zero;

            String    textureName = null;
            Texture2D texture     = null;
            //SpriteFont spriteFont = null;
            Pax4Sprite sprite = null;

            //**************************************************
            //create
            //**************************************************

            //**************************************************
            //bg
            //**************************************************
            position.X = 0.5f;
            position.Y = 0.5f;
            //misc
            sprite = new Pax4SpriteTexture("lavaandiceMenuBg", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceInGameMenuBg";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            position.X = 0.5f;
            position.Y = 0.2f;
            sprite     = new Pax4SpriteTexture("lavaandiceDifficultyTitle", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceInGameMenuTextDifficulty";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //**************************************************
            //buttons
            //**************************************************

            sprite = new Pax4Button("lavaandiceDifficultyNightmare", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceNightmareBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceNightmareBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceNightmareBtn_Click);
            position.X = 0.5f;
            position.Y = 0.3f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            sprite = new Pax4Button("lavaandiceDifficultyHard", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceHardBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceHardBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceHardBtn_Click);
            position.X = 0.5f;
            position.Y = 0.5f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            sprite = new Pax4Button("lavaandiceDifficultyNormal", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceNormalBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceNormalBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceNormalBtn_Click);
            position.X = 0.5f;
            position.Y = 0.7f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            sprite = new Pax4Button("lavaandiceDifficultyEasy", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceEasyBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceEasyBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceEasyBtn_Click);
            position.X = 0.5f;
            position.Y = 0.9f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            position.X = 0.1f;
            position.Y = 0.1f;
            //misc
            sprite = new Pax4Button("lavaandiceBackBtn", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceBackBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceBackBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetTextSpriteFont("SpriteFont/Livingstone", position, "Back");
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceBackBtn_Click);
            //position.X = 160.0f;
            //position.Y = 820.0f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);
        }
Example #3
0
        public Pax4UiStateLavaAndIceMission(String p_name, Pax4Ui p_ui, Pax4WorldLavaAndIce.ELavaAndIceMissionType p_missionType = Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
            : base(p_name, p_ui)
        {
            //_blendState = BlendState.AlphaBlend;

            String     textureName = null;
            Texture2D  texture     = null;
            Pax4Sprite sprite      = null;
            Pax4Sprite scoreSprite = null;
            Vector2    position;

            float duration = 0.3f;
            //float delay = 0.0f;
            Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null);

            colorModifierEnter.Ini(Color.Black, Color.White, duration);
            AddStateEnterModifier(colorModifierEnter);
            Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null);

            colorModifierExit.Ini(Color.White, Color.Black, duration);
            AddStateExitModifier(colorModifierExit);

            Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null);

            alphaModifierEnter.Ini(0.0f, 1.0f, duration);
            AddStateEnterModifier(alphaModifierEnter);
            Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null);

            alphaModifierExit.Ini(1.0f, 0.0f, duration);
            AddStateExitModifier(alphaModifierExit);

            //Pax4SpriteColorModifier colorModifier = null;
            //Pax4SpriteAlphaModifier alphaModifier = null;
            Pax4SpritePositionModifier positionModifier = null;
            //Pax4SpriteTextModifier textModifier = null;
            Pax4SpriteTextNumberModifier textNumberModifier = null;

            position.X  = 0.1f;
            position.Y  = 0.1f;
            textureName = "Sprite/lavaandiceInGameFgScore";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4SpriteTexture("top", null);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            sprite.SetPosition(position);
            AddChild(sprite);
            scoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textureName = "Sprite/lavaandiceInGameFgBottom";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4SpriteTexture("bottom", null);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            position.X = 0.1f;
            position.Y = 0.2f;
            sprite.SetPosition(position);
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            position.Y = 0.3f;
            position.X = 0.4f;

            if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA || p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
            {
                textureName = "Sprite/lavaandiceInGameFgLavaLauncher";
                texture     = Pax4Texture2D._current.Get(textureName);
                sprite      = new Pax4ToggleButton("lavaLauncher", null);
                ((Pax4SpriteTexture)sprite).SetTexture(texture);

                textureName = "Sprite/lavaandiceInGameFgLavaLauncherOver";
                texture     = Pax4Texture2D._current.Get(textureName);
                ((Pax4ToggleButton)sprite).SetTextureOver(texture);

                ((Pax4ToggleButton)sprite).SetOnClick(lavaandiceLavaLauncher_Click);
                ((Pax4ToggleButton)sprite).ToggleEnabled(false);

                _lavaLauncher = (Pax4ToggleButton)sprite;

                //if (Pax4Camera._backBufferWidth > 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 127.0f;
                //}
                //else if (Pax4Camera._backBufferWidth == 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 130.0f;
                //}
                //else if (Pax4Camera._backBufferWidth <= 320)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 137.0f;
                //}
                sprite.SetPosition(position);
                AddChild(sprite);
                colorModifierEnter.AddChild(sprite);
                colorModifierExit.AddChild(sprite);
                alphaModifierEnter.AddChild(sprite);
                alphaModifierExit.AddChild(sprite);
            }

            if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._ICE || p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
            {
                textureName = "Sprite/lavaandiceInGameFgIceLauncher";
                texture     = Pax4Texture2D._current.Get(textureName);
                sprite      = new Pax4ToggleButton("iceLauncher", null);
                ((Pax4SpriteTexture)sprite).SetTexture(texture);

                textureName = "Sprite/lavaandiceInGameFgIceLauncherOver";
                texture     = Pax4Texture2D._current.Get(textureName);
                ((Pax4ToggleButton)sprite).SetTextureOver(texture);

                ((Pax4ToggleButton)sprite).SetOnClick(lavaandiceIceLauncher_Click);
                ((Pax4ToggleButton)sprite).ToggleEnabled(false);

                _iceLauncher = (Pax4ToggleButton)sprite;

                //position.X = 0.4;

                //if (Pax4Camera._backBufferWidth > 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 263.0f;
                //}
                //else if (Pax4Camera._backBufferWidth == 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 260.0f;
                //}
                //else if (Pax4Camera._backBufferWidth <= 320)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 253.0f;
                //}
                sprite.SetPosition(position);
                AddChild(sprite);
                colorModifierEnter.AddChild(sprite);
                colorModifierExit.AddChild(sprite);
                alphaModifierEnter.AddChild(sprite);
                alphaModifierExit.AddChild(sprite);
            }

            textureName = "Sprite/lavaandiceInGameMenuBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4Button("menu", null);
            ((Pax4Button)sprite).SetTexture(texture);
            position.X = 0.7f;
            position.Y = 0.1f;
            sprite.SetPosition(position);
            textureName = "Sprite/lavaandiceInGameMenuBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceMenuBtn_Click);
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textureName = "Sprite/lavaandiceInGamePauseBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4ToggleButton("pause", null);
            ((Pax4Button)sprite).SetTexture(texture);
            position.X = 0.3f;
            position.Y = 0.3f;
            sprite.SetPosition(position);
            textureName = "Sprite/lavaandiceInGamePauseBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandicePauseBtn_Click);
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //position.X = -20.0f;
            //position.Y = 45.0f;
            position.X = 64.0f;
            position.Y = 47.0f;
            sprite     = new Pax4UiLavaAndIceMissionThermometer("thermometer", null);
            sprite.SetPosition(position);
            AddChild(sprite);

            position.X = 0.0f;
            position.Y = 0.0f;
            sprite     = new Pax4UiLavaAndIceMissionHealth("health", null);
            sprite.SetPosition(position);
            AddChild(sprite);

            position.X = 8.0f;
            position.Y = 52.0f;
            sprite     = new Pax4UiLavaAndIceMissionTimer("timer", null);
            sprite.SetPosition(position);
            AddChild(sprite);
            _missionTimer = (Pax4UiLavaAndIceMissionTimer)sprite;

            Vector2 position1 = new Vector2(-150, 52);

            position1 *= Pax4Camera._current._scale2;

            position        *= Pax4Camera._current._scale2;
            positionModifier = new Pax4SpritePositionModifier("", null);
            positionModifier.Ini(position1, position, 0.2f);
            positionModifier.AddChild(sprite);
            AddStateEnterModifier(positionModifier);

            position        *= Pax4Camera._current._scale2;
            positionModifier = new Pax4SpritePositionModifier("", null);
            positionModifier.AddChild(sprite);
            positionModifier.Ini(position, position1, 0.2f);
            AddStateExitModifier(positionModifier);

            //**************************************************
            //create text sprites
            //**************************************************
            float xpos = 0.0f;
            //float xstep = 0.0f;
            //float xoff = 0.0f;

            float ypos  = 0.0f;
            float ystep = 0.0f;
            //float yoff = 0.0f;

            float scale;

            //Score
            xpos       = 91.0f;
            ypos       = 4.0f;
            ystep      = 22.0f;
            sprite     = new Pax4SpriteText("score", scoreSprite);
            position.X = xpos;
            position.Y = ypos; ypos += ystep;
            scale      = 0.40f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.White);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("Score:");
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //Score value
            xpos       = 145.0f;
            ypos       = 4.0f;
            sprite     = new Pax4SpriteText("scoreValue", scoreSprite);
            position.X = xpos;
            position.Y = ypos; ypos += ystep;
            scale      = 0.45f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.GreenYellow);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("0");
            AddChild(sprite);
            _scoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textNumberModifier = new Pax4SpriteTextNumberModifier("", null);
            textNumberModifier.AddChild(sprite);
            AddStateEnterModifier(textNumberModifier);
            _scoreSpriteModifier = textNumberModifier;

            //High Score
            xpos       = 81.0f;
            sprite     = new Pax4SpriteText("highScore", scoreSprite);
            position.X = xpos;
            position.Y = ypos;
            scale      = 0.35f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.White);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("High Score:");
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //High Score value
            xpos       = 161.0f;
            ypos       = ypos - 1.0f;
            sprite     = new Pax4SpriteText("highScoreValue", scoreSprite);
            position.X = xpos;
            position.Y = ypos;
            scale      = 0.40f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.GreenYellow);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("0");
            AddChild(sprite);
            _highScoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //**************************************************
            //create medal sprites
            //**************************************************
            if (_medalSprite == null)
            {
                _medalSprite = new Dictionary <String, Pax4Sprite>();
            }
            else
            {
                return;
            }

            Dictionary <String, String> _medal = new Dictionary <String, String>();

            _medal.Add("nightmareOn", "Sprite/lavaandiceNightmareOn");
            //_medal.Add("nightmareOff", "Sprite/lavaandiceNightmareOff");
            _medal.Add("hardOn", "Sprite/lavaandiceHardOn");
            //_medal.Add("hardOff", "Sprite/lavaandiceHardOff");
            _medal.Add("normalOn", "Sprite/lavaandiceNormalOn");
            //_medal.Add("normalOff", "Sprite/lavaandiceNormalOff");
            _medal.Add("easyOn", "Sprite/lavaandiceEasyOn");
            //_medal.Add("easyOff", "Sprite/lavaandiceEasyOff");

            xpos = 251.0f;
            ypos = 2.0f;
            foreach (KeyValuePair <String, String> kvp in _medal)
            {
                textureName = kvp.Value;
                texture     = Pax4Texture2D._current.Get(textureName);
                sprite      = new Pax4SpriteTexture(kvp.Key, scoreSprite);
                ((Pax4SpriteTexture)sprite).SetTexture(texture);
                sprite.SetPosition(new Vector2(xpos, ypos));
                _medalSprite.Add(sprite._name, sprite);
                colorModifierEnter.AddChild(sprite);
                colorModifierExit.AddChild(sprite);
                alphaModifierEnter.AddChild(sprite);
                alphaModifierExit.AddChild(sprite);
            }

            _currentMedalSprite = sprite;
        }
        public Pax4UiStateLavaAndIceVictory(String p_name, Pax4Ui p_ui)
            : base(p_name, p_ui)
        {
            Vector2 position;
            float   duration = 0.5f;

            Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null);

            colorModifierEnter.Ini(Color.Black, Color.White, duration);
            AddStateEnterModifier(colorModifierEnter);
            Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null);

            colorModifierExit.Ini(Color.White, Color.Black, duration);
            AddStateExitModifier(colorModifierExit);

            Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null);

            alphaModifierEnter.Ini(0.0f, 1.0f, duration);
            AddStateEnterModifier(alphaModifierEnter);
            Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null);

            alphaModifierExit.Ini(1.0f, 0.0f, duration);
            AddStateExitModifier(alphaModifierExit);
            //Pax4SpritePositionModifier positionModifierEnter = null;
            //Pax4SpritePositionModifier positionModifierExit = null;
            //Pax4SpriteTextModifier textModifier = null;
            Pax4SpriteTextNumberModifier textNumberModifier = null;

            //float delay = 0.0f;
            Vector2 position0 = Vector2.Zero;
            Vector2 position1 = Vector2.Zero;

            String    textureName = null;
            Texture2D texture     = null;
            //SpriteFont spriteFont = null;
            Pax4Sprite sprite = null;

            //**************************************************
            //bg
            //**************************************************
            position.X = 63.0f;
            position.Y = 145.0f;
            //misc
            sprite = new Pax4SpriteTexture("lavaandiceMenuBg", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceInGameVictoryBg";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //**************************************************
            //buttons
            //**************************************************

            sprite = new Pax4Button("lavaandiceMenuExit", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceExitBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceExitBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceExitBtn_Click);
            position.X = 126.0f;
            position.Y = 368.0f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            sprite = new Pax4Button("lavaandiceMenuRetry", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceRetryBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceRetryBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceRetryBtn_Click);
            position.X = 126.0f;
            position.Y = 496.0f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            sprite = new Pax4Button("lavaandiceMenuContinue", null);
            AddChild(sprite);
            textureName = "Sprite/lavaandiceContinueBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTexture(texture);
            textureName = "Sprite/lavaandiceContinueBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceContinueBtn_Click);
            position.X = 126.0f;
            position.Y = 624.0f;
            sprite.SetPosition(position);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //**************************************************
            //create
            //**************************************************
            float xpos = 0.0f;
            //float xstep = 0.0f;
            //float xoff = 0.0f;

            float ypos  = 0.0f;
            float ystep = 0.0f;
            //float yoff = 0.0f;

            float scale;

            //Difficulty
            xpos       = 105.0f;
            ypos       = 246.0f;
            sprite     = new Pax4SpriteText("difficulty", null);
            position.X = xpos;
            position.Y = ypos;
            scale      = 0.55f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.White);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("Difficulty:");
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //Difficulty Value
            xpos       = 210.0f;
            ypos       = 246.0f;
            ystep      = 30.0f;
            sprite     = new Pax4SpriteText("difficultyValue", null);
            position.X = xpos;
            position.Y = ypos; ypos += ystep;
            scale      = 0.60f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.OrangeRed);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("Hard");
            AddChild(sprite);
            _difficultySprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //Score
            xpos       = 105.0f;
            sprite     = new Pax4SpriteText("score", null);
            position.X = xpos;
            position.Y = ypos;
            scale      = 0.65f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.White);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("Score:");
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //Score value
            xpos       = 188.0f;
            sprite     = new Pax4SpriteText("scoreValue", null);
            position.X = xpos;
            position.Y = ypos - 1.0f; ypos += ystep;
            scale      = 0.75f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.GreenYellow);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("100,000,000");
            AddChild(sprite);
            _scoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textNumberModifier = new Pax4SpriteTextNumberModifier("", null);
            textNumberModifier.AddChild(sprite);
            //textNumberModifier.Ini(1000000.0f, 0.0f, true, 10.0f);
            AddStateEnterModifier(textNumberModifier);
            _currentScoreModifier = textNumberModifier;

            //Total Score
            xpos       = 105.0f;
            sprite     = new Pax4SpriteText("totalScore", null);
            position.X = xpos;
            position.Y = ypos + 5.0f;
            scale      = 0.50f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.White);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("Total Score:");
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //Total Score value
            xpos       = 222.0f;
            ypos       = ypos + 4.0f;
            sprite     = new Pax4SpriteText("totalScoreValue", null);
            position.X = xpos;
            position.Y = ypos;
            scale      = 0.55f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.GreenYellow);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("100,000,000");
            AddChild(sprite);
            _totalScoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textNumberModifier = new Pax4SpriteTextNumberModifier("", null);
            textNumberModifier.AddChild(sprite);
            //textNumberModifier.Ini(0.0f, 10000000.0f, true, 10.0f);
            AddStateEnterModifier(textNumberModifier);
            _totalScoreModifier = textNumberModifier;

            //**************************************************
            //create medal sprites
            //**************************************************
            if (_medalSprite == null)
            {
                _medalSprite = new Dictionary <String, Pax4Sprite>();
            }
            else
            {
                return;
            }

            duration            = 0.2f;
            _medalColorModifier = new Pax4SpriteColorModifier("", null);
            _medalColorModifier.Ini(Color.White, Color.Black, duration);
            _medalColorModifier.SetOscillating();
            AddStateEnterModifier(_medalColorModifier);

            _medalAlphaModifier = new Pax4SpriteAlphaModifier("", null);
            _medalAlphaModifier.Ini(1.0f, 0.0f, duration);
            _medalAlphaModifier.SetOscillating();
            AddStateEnterModifier(_medalAlphaModifier);

            Dictionary <String, String> _medal = new Dictionary <String, String>();

            _medal.Add("nightmareOn", "Sprite/lavaandiceNightmareOn");
            _medal.Add("hardOn", "Sprite/lavaandiceHardOn");
            _medal.Add("normalOn", "Sprite/lavaandiceNormalOn");
            _medal.Add("easyOn", "Sprite/lavaandiceEasyOn");

            xpos = 335.0f;
            ypos = 250.0f;
            foreach (KeyValuePair <String, String> kvp in _medal)
            {
                textureName = kvp.Value;
                texture     = Pax4Texture2D._current.Get(textureName);
                sprite      = new Pax4SpriteTexture(kvp.Key, null);
                ((Pax4SpriteTexture)sprite).SetTexture(texture);
                sprite.SetPosition(new Vector2(xpos, ypos));
                sprite.SetScale(1.6f);
                _medalSprite.Add(sprite._name, sprite);

                _medalColorModifier.AddChild(sprite);
                _medalAlphaModifier.AddChild(sprite);

                colorModifierExit.AddChild(sprite);
                alphaModifierExit.AddChild(sprite);
            }

            _currentMedalSprite = sprite;
        }