public void DeSerializeSettings(AstarSerializer serializer) { System.IO.BinaryReader stream = serializer.readerStream; offset = (Vector3)serializer.GetValue("offset", typeof(Vector3)); rotation = (Vector3)serializer.GetValue("rotation", typeof(Vector3)); scale = (float)serializer.GetValue("scale", typeof(float)); GenerateMatrix(); Vector3[] verts = new Vector3[stream.ReadInt32()]; int[] tris = new int[stream.ReadInt32()]; for (int i = 0; i < verts.Length; i++) { verts[i] = new Vector3(stream.ReadSingle(), stream.ReadSingle(), stream.ReadSingle()); } for (int i = 0; i < tris.Length; i++) { tris[i] = stream.ReadInt32(); } sourceMesh = serializer.GetUnityReferenceValue("sourceMesh", typeof(Mesh)) as Mesh; if (Application.isPlaying) { sourceMesh = new Mesh(); sourceMesh.name = "NavGraph Mesh"; sourceMesh.vertices = verts; sourceMesh.triangles = tris; } }
public void DeSerializeSettings(AstarSerializer serializer) { root = (Transform)serializer.GetUnityReferenceValue("root", typeof(Transform)); maxDistance = (float)serializer.GetValue("maxDistance", typeof(float)); limits = (Vector3)serializer.GetValue("limits", typeof(Vector3)); mask.value = (int)serializer.GetValue("mask", typeof(int)); thickRaycast = (bool)serializer.GetValue("thickRaycast", typeof(bool)); thickRaycastRadius = (float)serializer.GetValue("thickRaycastRadius", typeof(float)); searchTag = (string)serializer.GetValue("searchTag", typeof(string)); recursive = (bool)serializer.GetValue("recursive", typeof(bool)); }
public void DeSerializeSettings (AstarSerializer serializer) { root = (Transform)serializer.GetUnityReferenceValue ("root",typeof(Transform)); maxDistance = (float)serializer.GetValue ("maxDistance",typeof(float)); limits = (Vector3)serializer.GetValue ("limits",typeof(Vector3)); mask.value = (int)serializer.GetValue ("mask",typeof(int)); thickRaycast = (bool)serializer.GetValue ("thickRaycast",typeof(bool)); thickRaycastRadius = (float)serializer.GetValue ("thickRaycastRadius",typeof(float)); searchTag = (string)serializer.GetValue ("searchTag",typeof(string)); recursive = (bool)serializer.GetValue ("recursive",typeof(bool)); raycast = (bool)serializer.GetValue ("raycast",typeof(bool),true); }
public void DeSerializeSettings(AstarSerializer serializer) { enabled = (bool)serializer.GetValue ("enabled",typeof(bool)); source = (Texture2D)serializer.GetUnityReferenceValue ("source",typeof(Texture2D)); factors = new float[3]; for (int i=0;i<factors.Length;i++) { factors[i] = (float)serializer.GetValue ("factor"+i,typeof(float),1F); } channels = new ChannelUse[3]; for (int i=0;i<channels.Length;i++) { channels[i] = (ChannelUse)serializer.GetValue ("channel"+i,typeof(int)); } }
public void DeSerializeSettings (AstarSerializer serializer) { System.IO.BinaryReader stream = serializer.readerStream; offset = (Vector3)serializer.GetValue ("offset",typeof(Vector3)); rotation = (Vector3)serializer.GetValue ("rotation",typeof(Vector3)); scale = (float)serializer.GetValue ("scale",typeof(float)); GenerateMatrix (); Vector3[] verts = new Vector3[stream.ReadInt32 ()]; int[] tris = new int[stream.ReadInt32 ()]; for (int i=0;i<verts.Length;i++) { verts[i] = new Vector3(stream.ReadSingle (),stream.ReadSingle (),stream.ReadSingle ()); } for (int i=0;i<tris.Length;i++) { tris[i] = stream.ReadInt32 (); } sourceMesh = serializer.GetUnityReferenceValue ("sourceMesh",typeof(Mesh)) as Mesh; if (Application.isPlaying) { sourceMesh = new Mesh (); sourceMesh.name = "NavGraph Mesh"; sourceMesh.vertices = verts; sourceMesh.triangles = tris; } }