public byte[] SerializeGraphsExtra(SerializeSettings settings) { AstarPath.active.BlockUntilPathQueueBlocked(); AstarSerializer astarSerializer = new AstarSerializer(this, settings); astarSerializer.OpenSerialize(); astarSerializer.graphs = this.graphs; byte[] result = astarSerializer.SerializeExtraInfoBytes(); astarSerializer.CloseSerialize(); return(result); }
public byte[] SerializeGraphs(SerializeSettings settings, out uint checksum) { AstarPath.active.BlockUntilPathQueueBlocked(); AstarSerializer astarSerializer = new AstarSerializer(this, settings); astarSerializer.OpenSerialize(); this.SerializeGraphsPart(astarSerializer); byte[] result = astarSerializer.CloseSerialize(); checksum = astarSerializer.GetChecksum(); return(result); }
public byte[] SerializeGraphs(SerializeSettings settings, out uint checksum) { PathProcessor.GraphUpdateLock graphUpdateLock = this.AssertSafe(false); AstarSerializer astarSerializer = new AstarSerializer(this, settings); astarSerializer.OpenSerialize(); this.SerializeGraphsPart(astarSerializer); byte[] result = astarSerializer.CloseSerialize(); checksum = astarSerializer.GetChecksum(); graphUpdateLock.Release(); return(result); }
/** Main serializer function. * Serializes all graphs to a byte array * A similar function exists in the AstarPathEditor.cs script to save additional info */ public byte[] SerializeGraphs(SerializeSettings settings, out uint checksum) { AstarPath.active.BlockUntilPathQueueBlocked(); var sr = new AstarSerializer(this, settings); sr.OpenSerialize(); SerializeGraphsPart(sr); var bytes = sr.CloseSerialize(); checksum = sr.GetChecksum(); return(bytes); }
/** Main serializer function. * Serializes all graphs to a byte array * A similar function exists in the AstarPathEditor.cs script to save additional info */ public byte[] SerializeGraphs(SerializeSettings settings, out uint checksum) { var graphLock = AssertSafe(); var sr = new AstarSerializer(settings); sr.OpenSerialize(); sr.SerializeGraphs(graphs); sr.SerializeExtraInfo(); byte[] bytes = sr.CloseSerialize(); checksum = sr.GetChecksum(); #if ASTARDEBUG Debug.Log("Got a whole bunch of data, " + bytes.Length + " bytes"); #endif graphLock.Release(); return(bytes); }